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using System;
using UnityEngine;
using XUtliPoolLib;
namespace XMainClient
{
internal class UIBuffInfo
{
public uint buffID;
public uint buffLevel;
public float leftTime;
public float startTime;
public double HP;
public double maxHP;
public ulong mobUID;
public bool bReduceCD;
public int transformID;
public uint stackCount;
public BuffTable.RowData buffInfo;
public static UIBuffInfo Create(XBuff buff)
{
UIBuffInfo uibuffInfo = new UIBuffInfo();
uibuffInfo.Set(buff);
return uibuffInfo;
}
public void Set(XBuff buff)
{
this.buffID = (uint)buff.ID;
this.buffLevel = (uint)buff.Level;
this.leftTime = buff.GetLeftTime();
this.startTime = Time.time;
this.HP = buff.HP;
this.maxHP = buff.MaxHP;
this.mobUID = buff.EffectData.MobID;
this.stackCount = buff.StackCount;
this.buffInfo = buff.BuffInfo;
}
public static UIBuffInfo Create(ServerBuffInfo buff)
{
UIBuffInfo uibuffInfo = new UIBuffInfo();
uibuffInfo.Set(buff);
return uibuffInfo;
}
public bool Set(ServerBuffInfo buff)
{
this.buffID = buff.buffID;
this.buffLevel = buff.buffLevel;
this.leftTime = buff.leftTime;
this.startTime = Time.realtimeSinceStartup;
this.HP = buff.HP;
this.maxHP = buff.maxHP;
this.mobUID = buff.mobUID;
this.bReduceCD = buff.bReduceCD;
this.transformID = buff.transformID;
this.stackCount = buff.stackCount;
this.buffInfo = XSingleton<XBuffTemplateManager>.singleton.GetBuffData((int)this.buffID, (int)this.buffLevel);
bool flag = this.buffInfo == null;
bool result;
if (flag)
{
XSingleton<XDebug>.singleton.AddErrorLog(string.Format("Set Server Buff data not found: [{0} {1}]", this.buffID, this.buffLevel), null, null, null, null, null);
result = false;
}
else
{
result = true;
}
return result;
}
}
}
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