blob: d91fa4fb10b66f204981b1fa5b9b39a72b591be4 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
|
using System;
using System.Collections.Generic;
using UnityEngine;
using XUtliPoolLib;
namespace XMainClient
{
internal class UnFadeObject : IRenderObject
{
public int InstanceID
{
set
{
this.m_instanceID = value;
}
}
public GameObject renderGO
{
set
{
this.m_renderGO = value;
this.debugName = value.name;
}
}
private static Queue<UnFadeObject> m_UFOCache = new Queue<UnFadeObject>();
private int m_instanceID = -1;
private GameObject m_renderGO;
public string debugName;
public bool IsSameObj(int id)
{
return this.m_instanceID == id;
}
public void SetRenderLayer(int layer)
{
bool flag = this.m_renderGO != null;
if (flag)
{
this.m_renderGO.layer = layer;
}
}
public void SetShader(int type)
{
}
public void ResetShader()
{
}
public void SetColor(byte r, byte g, byte b, byte a)
{
}
public void SetColor(Color32 c)
{
}
public void Update()
{
}
public void Clean()
{
this.m_instanceID = -1;
this.m_renderGO = null;
this.debugName = "";
UnFadeObject.ReturnUFO(this);
}
public static UnFadeObject GetUFO(Renderer render)
{
bool flag = UnFadeObject.m_UFOCache.Count > 0;
UnFadeObject unFadeObject;
if (flag)
{
unFadeObject = UnFadeObject.m_UFOCache.Dequeue();
}
else
{
unFadeObject = new UnFadeObject();
}
bool flag2 = render != null;
if (flag2)
{
unFadeObject.debugName = render.gameObject.name;
}
return unFadeObject;
}
public static void ReturnUFO(UnFadeObject ufo)
{
UnFadeObject.m_UFOCache.Enqueue(ufo);
}
}
}
|