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using System; namespace XMainClient { internal class XAIEnterFightEventArgs : XEventArgs { public XEntity Target = null; public XAIEnterFightEventArgs() { this._eDefine = XEventDefine.XEvent_AIEnterFight; } public override void Recycle() { this.Target = null; base.Recycle(); XEventPool<XAIEnterFightEventArgs>.Recycle(this); } } }