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using System;
using UnityEngine;
namespace XMainClient
{
internal class XAIEventArgs : XEventArgs
{
public int EventType;
public string EventArg;
public int TypeId;
public int SkillId;
public Vector3 Pos;
public ulong SenderUID;
public XAIEventArgs()
{
this._eDefine = XEventDefine.XEvent_AIEvent;
this.EventArg = "";
this.EventType = 0;
this.TypeId = 0;
this.SkillId = 0;
this.Pos = Vector3.zero;
this.SenderUID = 0UL;
}
public override void Recycle()
{
base.Recycle();
this.EventArg = "";
this.EventType = 0;
this.TypeId = 0;
this.SkillId = 0;
this.Pos = Vector3.zero;
this.SenderUID = 0UL;
XEventPool<XAIEventArgs>.Recycle(this);
}
}
}
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