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using System;
using KKSG;
using UnityEngine;
using XUtliPoolLib;
namespace XMainClient
{
internal class XActionReceiver : XSingleton<XActionReceiver>
{
public void OnActionReceived(XEntity entity, StepSyncData data)
{
XStateDefine xstateDefine = (XStateDefine)(data.Common >> 12 & 15);
Vector3 pos;
pos= new Vector3((float)(data.PosXZ >> 16) / 100f, 0f, (float)(data.PosXZ & 65535) / 100f);
Vector3 face = XSingleton<XCommon>.singleton.FloatToAngle((float)(data.Common & 4095));
uint num = (uint)(data.Common >> 16);
bool flag = xstateDefine != XStateDefine.XState_Skill && entity.Skill != null && entity.Skill.IsCasting();
if (flag)
{
entity.Skill.EndSkill(false, true);
}
switch (xstateDefine)
{
case XStateDefine.XState_Idle:
entity.Net.OnIdle();
break;
case XStateDefine.XState_Move:
{
bool flag2 = entity.Machine.Current != XStateDefine.XState_Move;
if (flag2)
{
entity.Machine.Stop();
bool flag3 = entity.Net.SyncSequence != num;
if (flag3)
{
XMoveEventArgs @event = XEventPool<XMoveEventArgs>.GetEvent();
@event.Speed = (float)data.Velocity / 10f;
@event.Destination = entity.MoveObj.Position;
@event.Inertia = false;
@event.Firer = entity;
XSingleton<XEventMgr>.singleton.FireEvent(@event);
}
}
entity.Net.CorrectMoveSpeed((float)data.Velocity / 10f);
break;
}
case XStateDefine.XState_Freeze:
{
bool isPlayer = entity.IsPlayer;
if (isPlayer)
{
XSingleton<XActionSender>.singleton.Empty();
}
bool flag4 = entity.Net.SyncSequence != num;
if (flag4)
{
XEntity entity2 = XSingleton<XEntityMgr>.singleton.GetEntity(data.OpposerID);
bool flag5 = entity2 != null;
if (flag5)
{
bool freezedFromHit = data.FreezedFromHit;
if (freezedFromHit)
{
XSkillCore skill = entity2.SkillMgr.GetSkill((uint)data.Skillid);
bool flag6 = skill != null && skill.Soul.Hit != null && skill.Soul.Hit.Count > data.HitIdx;
if (flag6)
{
XHitData hitData = skill.Soul.Hit[data.HitIdx];
XFreezeEventArgs event2 = XEventPool<XFreezeEventArgs>.GetEvent();
event2.HitData = hitData;
event2.Dir = Vector3.forward;
event2.Firer = entity;
XSingleton<XEventMgr>.singleton.FireEvent(event2);
}
}
else
{
XFreezeEventArgs event3 = XEventPool<XFreezeEventArgs>.GetEvent();
event3.Present = data.PresentInFreezed;
event3.Dir = Vector3.forward;
event3.Firer = entity;
XSingleton<XEventMgr>.singleton.FireEvent(event3);
}
}
}
break;
}
case XStateDefine.XState_BeHit:
{
bool isPlayer2 = entity.IsPlayer;
if (isPlayer2)
{
XSingleton<XActionSender>.singleton.Empty();
}
bool flag7 = entity.Net.SyncSequence != num;
if (flag7)
{
XEntity entity3 = XSingleton<XEntityMgr>.singleton.GetEntity(data.OpposerID);
bool flag8 = entity3 != null;
if (flag8)
{
XSkillCore skill2 = entity3.SkillMgr.GetSkill((uint)data.Skillid);
bool flag9 = skill2 != null && skill2.Soul.Hit != null && skill2.Soul.Hit.Count > data.HitIdx;
if (flag9)
{
entity.Machine.Stop();
XHitData hitData2 = skill2.Soul.Hit[data.HitIdx];
entity.Machine.Stop();
XBeHitEventArgs event4 = XEventPool<XBeHitEventArgs>.GetEvent();
event4.DepracatedPass = true;
event4.HitDirection = Vector3.forward;
event4.HitData = hitData2;
event4.Firer = entity;
event4.HitFrom = entity3;
event4.Paralyze = (float)data.HitParalyzeFactor / 100f;
event4.ForceToFlyHit = data.HitForceToFly;
XSingleton<XEventMgr>.singleton.FireEvent(event4);
}
}
}
break;
}
case XStateDefine.XState_Death:
{
bool isPlayer3 = entity.IsPlayer;
if (isPlayer3)
{
XSingleton<XActionSender>.singleton.Empty();
}
break;
}
case XStateDefine.XState_Skill:
{
int num2 = data.SkillCommon & 255;
bool flag10 = num2 == 255;
if (flag10)
{
num2 = -1;
}
float num3 = (float)(data.SkillCommon >> 8 & 255) / 100f;
float num4 = (float)(data.SkillCommon >> 16 & 255) / 10f;
float num5 = (float)(data.SkillCommon >> 24 & 255) / 100f;
bool flag11 = entity.Net.SyncSequence != num;
if (flag11)
{
XEntity target = data.OpposerIDSpecified ? XSingleton<XEntityMgr>.singleton.GetEntity(data.OpposerID) : null;
bool flag12 = false;
XJAComboSkill xjacomboSkill = entity.Skill.CurrentSkill as XJAComboSkill;
bool flag13 = xjacomboSkill != null;
if (flag13)
{
uint num6 = (xjacomboSkill.MainCore.Soul.Ja == null || xjacomboSkill.MainCore.Soul.Ja.Count == 0) ? 0u : XSingleton<XCommon>.singleton.XHash(xjacomboSkill.MainCore.Soul.Ja[0].Name);
bool flag14 = num6 == (uint)data.Skillid;
if (flag14)
{
xjacomboSkill.ReFire((uint)data.Skillid, target, num2, num4, num);
flag12 = true;
}
}
bool flag15 = !flag12;
if (flag15)
{
entity.Skill.EndSkill(false, true);
XAttackEventArgs event5 = XEventPool<XAttackEventArgs>.GetEvent();
event5.Target = target;
event5.Identify = (uint)data.Skillid;
event5.Firer = entity;
event5.Slot = num2;
event5.TimeScale = num4;
event5.SyncSequence = num;
XSingleton<XEventMgr>.singleton.FireEvent(event5);
}
bool flag16 = num3 == 0f;
if (flag16)
{
bool flag17 = data.Skillid == (int)entity.SkillMgr.GetBrokenIdentity();
if (flag17)
{
XArmorBrokenArgs event6 = XEventPool<XArmorBrokenArgs>.GetEvent();
event6.Firer = entity;
XSingleton<XEventMgr>.singleton.FireEvent(event6);
XArmorBrokenArgs event7 = XEventPool<XArmorBrokenArgs>.GetEvent();
event7.Firer = XSingleton<XGame>.singleton.Doc;
event7.Self = entity;
XSingleton<XEventMgr>.singleton.FireEvent(event7);
}
else
{
bool flag18 = data.Skillid == (int)entity.SkillMgr.GetRecoveryIdentity();
if (flag18)
{
XArmorRecoverArgs event8 = XEventPool<XArmorRecoverArgs>.GetEvent();
event8.Firer = entity;
XSingleton<XEventMgr>.singleton.FireEvent(event8);
XArmorRecoverArgs event9 = XEventPool<XArmorRecoverArgs>.GetEvent();
event9.Firer = XSingleton<XGame>.singleton.Doc;
event9.Self = entity;
XSingleton<XEventMgr>.singleton.FireEvent(event9);
}
}
}
}
bool flag19 = num5 > 0f && entity.Skill.IsCasting();
if (flag19)
{
entity.Skill.TagTrigger();
entity.Skill.CurrentSkill.MultipleDirectionFactorByServer = num5;
}
break;
}
}
bool flag20 = xstateDefine > XStateDefine.XState_Idle;
if (flag20)
{
entity.Net.KillIdle();
}
entity.IsPassive = (data.PassiveSpecified && data.Passive);
entity.Net.CorrectNet(pos, face, num, entity.Skill != null && entity.Skill.Enabled && entity.Machine != null && entity.Machine.Enabled);
}
public void OnMoveReceived(XEntity entity, StepMoveData data)
{
Vector3 destination;
destination= new Vector3((float)(data.PosXZ >> 16) / 100f, 0f, (float)(data.PosXZ & 65535) / 100f);
XMoveEventArgs @event = XEventPool<XMoveEventArgs>.GetEvent();
@event.Speed = entity.Attributes.RunSpeed;
@event.Destination = destination;
@event.Inertia = data.Stoppage;
@event.Stoppage = data.Stoppage;
bool stoppage = data.Stoppage;
if (stoppage)
{
@event.StopTowards = (float)data.Face / 10f;
}
@event.Firer = entity;
XSingleton<XEventMgr>.singleton.FireEvent(@event);
}
}
}
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