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using System;
using System.Collections.Generic;
namespace XMainClient
{
internal class XArtifactItem : XAttrItem
{
public override bool bHasPPT
{
get
{
return true;
}
}
public XRandAttrInfo RandAttrInfo = default(XRandAttrInfo);
public List<XArtifactEffectInfo> EffectInfoList;
public List<XItemChangeAttr> UnSavedAttr;
public override string ToPPTString(XAttributes attributes = null)
{
uint ppt = this.GetPPT(attributes);
string empty = string.Empty;
return string.Format("{0} - {1}", 0, ppt);
}
public override void Init()
{
base.Init();
this.RandAttrInfo.Init();
bool flag = this.EffectInfoList == null;
if (flag)
{
this.EffectInfoList = new List<XArtifactEffectInfo>();
}
else
{
this.EffectInfoList.Clear();
}
bool flag2 = this.UnSavedAttr == null;
if (flag2)
{
this.UnSavedAttr = new List<XItemChangeAttr>();
}
else
{
this.UnSavedAttr.Clear();
}
}
public override void Recycle()
{
base.Recycle();
this.Init();
XDataPool<XArtifactItem>.Recycle(this);
}
}
}
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