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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient
{
internal class XBackFlowBehavior : DlgBehaviourBase
{
public XUIPool TabItemPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
public IXUIButton CloseBtn;
public Transform HandlersParent;
private void Awake()
{
Transform transform = base.transform.Find("Bg/Tabs/TabTpl");
this.TabItemPool.SetupPool(transform.parent.gameObject, transform.gameObject, 10u, false);
this.CloseBtn = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton);
this.HandlersParent = base.transform.Find("Bg/Handler");
}
}
}
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