1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
|
using System;
using System.Collections.Generic;
using KKSG;
using UILib;
using UnityEngine;
using XMainClient.UI;
using XUtliPoolLib;
namespace XMainClient
{
internal class XBackFlowServerHandler : DlgHandlerBase
{
protected override string FileName
{
get
{
return "Hall/BfRecommendHandler";
}
}
private IXUISprite _chooseServer;
private IXUISprite _chooseRole;
private IXUISprite _serverBlock;
private IXUISprite _roleBlock;
private IXUIButton _btnGo;
private Transform _serverList;
private IXUIScrollView _serverScrollView;
private IXUIWrapContent _serverWrapContent;
private Transform _roleList;
private IXUIScrollView _roleScrollView;
private IXUIWrapContent _roleWrapContent;
private IXUILabel _serverLabel;
private IXUILabel _roleLabel;
private IXUILabel _descibleLabel;
private IXUILabel _btnLabel;
private uint _selectedServerid = 0u;
private List<uint> _ServerListData = new List<uint>();
private ulong _selectedRoleRoleID = 0UL;
private List<ulong> _roleListData = new List<ulong>();
protected override void Init()
{
base.Init();
this._chooseServer = (base.transform.Find("Server/Response/Select0/Bg").GetComponent("XUISprite") as IXUISprite);
this._chooseRole = (base.transform.Find("Server/Response/Select1/Bg").GetComponent("XUISprite") as IXUISprite);
this._serverList = base.transform.Find("Server/Response/ServerList");
this._serverBlock = (this._serverList.Find("Block").GetComponent("XUISprite") as IXUISprite);
this._serverScrollView = (this._serverList.Find("ScrollView").GetComponent("XUIScrollView") as IXUIScrollView);
this._serverWrapContent = (this._serverList.Find("ScrollView/WrapContent").GetComponent("XUIWrapContent") as IXUIWrapContent);
this._roleList = base.transform.Find("Server/Response/RoleList");
this._roleBlock = (this._roleList.Find("Block").GetComponent("XUISprite") as IXUISprite);
this._roleScrollView = (this._roleList.Find("ScrollView").GetComponent("XUIScrollView") as IXUIScrollView);
this._roleWrapContent = (this._roleList.Find("ScrollView/WrapContent").GetComponent("XUIWrapContent") as IXUIWrapContent);
this._btnGo = (base.transform.Find("BtnGo").GetComponent("XUIButton") as IXUIButton);
this._serverLabel = (base.transform.Find("Server/Response/Select0/ServerName").GetComponent("XUILabel") as IXUILabel);
this._roleLabel = (base.transform.Find("Server/Response/Select1/RoleName").GetComponent("XUILabel") as IXUILabel);
this._descibleLabel = (base.transform.Find("Server/Task").GetComponent("XUILabel") as IXUILabel);
this._btnLabel = (base.transform.Find("BtnGo/Text").GetComponent("XUILabel") as IXUILabel);
this._chooseRole.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.OnShowRoleList));
this._chooseServer.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.OnShowServerList));
this._serverBlock.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.OnCloseServerList));
this._roleBlock.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.OnCloseRoleList));
this._serverWrapContent.RegisterItemUpdateEventHandler(new WrapItemUpdateEventHandler(this.OnUpdateServerItem));
this._serverWrapContent.RegisterItemInitEventHandler(new WrapItemInitEventHandler(this.OnInitServerItem));
this._roleWrapContent.RegisterItemUpdateEventHandler(new WrapItemUpdateEventHandler(this.OnUpdateRoleItem));
this._roleWrapContent.RegisterItemInitEventHandler(new WrapItemInitEventHandler(this.OnInitRoleItem));
this._btnGo.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnConfirmSelect));
this.RefreshRewards();
}
private void UpdateDesLabel()
{
string @string = XStringDefineProxy.GetString("backMassage");
SeqList<int> sequence3List = XSingleton<XGlobalConfig>.singleton.GetSequence3List("NewZoneChargeBackTime", false);
SeqList<int> sequence3List2 = XSingleton<XGlobalConfig>.singleton.GetSequence3List("NewZoneOpenTime", false);
SeqList<int> sequenceList = XSingleton<XGlobalConfig>.singleton.GetSequenceList("NewZoneChargeBackRange", false);
SeqList<int> sequence3List3 = XSingleton<XGlobalConfig>.singleton.GetSequence3List("NewZoneChargeBackRewardEndTime", false);
string string2 = XStringDefineProxy.GetString("TIME_FORMAT_YYMMDD");
string text = new DateTime(sequence3List[0, 0], sequence3List[0, 1], sequence3List[0, 2]).ToString(string2) + "--" + new DateTime(sequence3List[1, 0], sequence3List[1, 1], sequence3List[1, 2]).ToString(string2);
string text2 = new DateTime(sequence3List2[0, 0], sequence3List2[0, 1], sequence3List2[0, 2]).ToString(string2);
string text3 = sequenceList[(int)(sequenceList.Count - 1), 0].ToString();
int @int = XSingleton<XGlobalConfig>.singleton.GetInt("NewZoneChargeBackRate");
int int2 = XSingleton<XGlobalConfig>.singleton.GetInt("NewZoneChargeBackMax");
string text4 = @int.ToString();
string text5 = Mathf.Min((float)int2, (float)@int / 100f * XBackFlowDocument.Doc.TotalPay).ToString();
string text6 = new DateTime(sequence3List3[0, 0], sequence3List3[0, 1], sequence3List3[0, 2]).ToString(string2);
this._descibleLabel.SetText(string.Format(@string, new object[]
{
text,
text2,
text3,
text4,
text5,
text6,
text3
}));
}
private bool OnConfirmSelect(IXUIButton button)
{
bool flag = this._selectedRoleRoleID > 0UL;
if (flag)
{
string message = XSingleton<UiUtility>.singleton.ReplaceReturn(XStringDefineProxy.GetString("BackFlowBindConfirmTip"));
XSingleton<UiUtility>.singleton.ShowModalDialog(message, new ButtonClickEventHandler(this.ToConfirmBind));
}
return true;
}
private bool ToConfirmBind(IXUIButton button)
{
XSingleton<UiUtility>.singleton.CloseModalDlg();
XBackFlowDocument.Doc.SendToSelectRoleServer(this._selectedRoleRoleID);
return true;
}
private void OnCloseServerList(IXUISprite uiSprite)
{
this._serverList.gameObject.SetActive(false);
}
private void OnCloseRoleList(IXUISprite uiSprite)
{
this._roleList.gameObject.SetActive(false);
}
public override void RegisterEvent()
{
base.RegisterEvent();
}
protected override void OnShow()
{
base.OnShow();
this._selectedRoleRoleID = 0UL;
this._selectedServerid = 0u;
this._ServerListData.Clear();
this._roleListData.Clear();
this._serverList.gameObject.SetActive(false);
this._roleList.gameObject.SetActive(false);
this._btnGo.SetEnable(false, false);
XBackFlowDocument.Doc.SendToGetNewZoneBenefit();
}
protected override void OnHide()
{
base.OnHide();
}
public override void OnUnload()
{
base.OnUnload();
}
public override void RefreshData()
{
base.RefreshData();
this.RefreshUI();
}
private void RefreshUI()
{
this.UpdateDesLabel();
this._btnGo.SetEnable(XBackFlowDocument.Doc.SelectedRoleID == 0UL && !XBackFlowDocument.Doc.CanSelectRole && XBackFlowDocument.Doc.IsPayReturnOpen, false);
bool flag = XBackFlowDocument.Doc.SelectedRoleID > 0UL;
if (flag)
{
this._btnLabel.SetText(XStringDefineProxy.GetString("BackFlowPayBackRoleSelected"));
}
else
{
bool flag2 = !XBackFlowDocument.Doc.IsPayReturnOpen;
if (flag2)
{
this._btnLabel.SetText(XStringDefineProxy.GetString("BackFlowPayBackOverdue"));
}
else
{
this._btnLabel.SetText(XStringDefineProxy.GetString("BackFlowPayBackToBind"));
}
}
bool flag3 = XBackFlowDocument.Doc.SelectedRoleID > 0UL;
if (flag3)
{
List<ZoneRoleInfo> serverRoleList = XBackFlowDocument.Doc.ServerRoleList;
for (int i = 0; i < serverRoleList.Count; i++)
{
bool flag4 = serverRoleList[i].roleid == XBackFlowDocument.Doc.SelectedRoleID;
if (flag4)
{
this._serverLabel.SetText(serverRoleList[i].servername);
this._roleLabel.SetText(serverRoleList[i].rolename);
break;
}
}
}
else
{
this._ServerListData = XBackFlowDocument.Doc.GetServerList();
this._serverLabel.SetText(XStringDefineProxy.GetString("BackFlowToSelServer"));
this._roleLabel.SetText(XStringDefineProxy.GetString("BackFlowToSelRole"));
}
}
private void OnInitRoleItem(Transform itemTransform, int index)
{
IXUISprite ixuisprite = itemTransform.GetComponent("XUISprite") as IXUISprite;
ixuisprite.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.OnSelectRoleItem));
}
private void OnSelectRoleItem(IXUISprite uiSprite)
{
this._selectedRoleRoleID = uiSprite.ID;
this._roleList.gameObject.SetActive(false);
bool flag = this._selectedRoleRoleID > 0UL;
if (flag)
{
List<ZoneRoleInfo> serverRoleList = XBackFlowDocument.Doc.ServerRoleList;
for (int i = 0; i < serverRoleList.Count; i++)
{
bool flag2 = this._selectedRoleRoleID == serverRoleList[i].roleid;
if (flag2)
{
this._roleLabel.SetText(serverRoleList[i].rolename);
break;
}
}
}
}
private void OnInitServerItem(Transform itemTransform, int index)
{
IXUISprite ixuisprite = itemTransform.GetComponent("XUISprite") as IXUISprite;
ixuisprite.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.OnSelectServerItem));
}
private void OnSelectServerItem(IXUISprite uiSprite)
{
this._serverList.gameObject.SetActive(false);
bool flag = (uint)uiSprite.ID != this._selectedServerid;
if (flag)
{
this._selectedServerid = (uint)uiSprite.ID;
List<ZoneRoleInfo> serverRoleList = XBackFlowDocument.Doc.ServerRoleList;
for (int i = 0; i < serverRoleList.Count; i++)
{
bool flag2 = this._selectedServerid == serverRoleList[i].serverid;
if (flag2)
{
this._serverLabel.SetText(serverRoleList[i].servername);
break;
}
}
this._selectedRoleRoleID = 0UL;
this._roleLabel.SetText(XStringDefineProxy.GetString("BackFlowToSelRole"));
}
}
private void OnUpdateRoleItem(Transform itemTransform, int index)
{
bool flag = index < this._roleListData.Count;
if (flag)
{
IXUISprite ixuisprite = itemTransform.GetComponent("XUISprite") as IXUISprite;
ixuisprite.ID = this._roleListData[index];
IXUILabel ixuilabel = itemTransform.Find("T").GetComponent("XUILabel") as IXUILabel;
List<ZoneRoleInfo> serverRoleList = XBackFlowDocument.Doc.ServerRoleList;
for (int i = 0; i < serverRoleList.Count; i++)
{
bool flag2 = this._roleListData[index] == serverRoleList[i].roleid;
if (flag2)
{
ixuilabel.SetText(serverRoleList[i].rolename);
break;
}
}
}
}
private void OnUpdateServerItem(Transform itemTransform, int index)
{
bool flag = index < this._ServerListData.Count;
if (flag)
{
IXUISprite ixuisprite = itemTransform.GetComponent("XUISprite") as IXUISprite;
ixuisprite.ID = (ulong)this._ServerListData[index];
IXUILabel ixuilabel = itemTransform.Find("T").GetComponent("XUILabel") as IXUILabel;
List<ZoneRoleInfo> serverRoleList = XBackFlowDocument.Doc.ServerRoleList;
for (int i = 0; i < serverRoleList.Count; i++)
{
bool flag2 = this._ServerListData[index] == serverRoleList[i].serverid;
if (flag2)
{
ixuilabel.SetText(serverRoleList[i].servername);
break;
}
}
}
}
private void OnShowServerList(IXUISprite uiSprite)
{
bool flag = XBackFlowDocument.Doc.SelectedRoleID == 0UL;
if (flag)
{
this._serverList.gameObject.SetActive(true);
this._serverWrapContent.SetContentCount(this._ServerListData.Count, false);
this._serverScrollView.ResetPosition();
}
}
private void OnShowRoleList(IXUISprite uiSprite)
{
bool flag = XBackFlowDocument.Doc.SelectedRoleID == 0UL;
if (flag)
{
bool flag2 = this._ServerListData.Contains(this._selectedServerid);
if (flag2)
{
this._roleListData = XBackFlowDocument.Doc.GetRoleListByServerid(this._selectedServerid);
this._roleList.gameObject.SetActive(true);
this._roleWrapContent.SetContentCount(this._roleListData.Count, false);
this._roleScrollView.ResetPosition();
}
else
{
XSingleton<UiUtility>.singleton.ShowSystemTip(XStringDefineProxy.GetString("PleaseSelectServerFirst"), "fece00");
}
}
}
private void RefreshRewards()
{
}
}
}
|