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using System;
using System.Collections.Generic;
using KKSG;
using XMainClient.UI;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient
{
internal class XBattleFieldEntranceDocument : XDocComponent
{
public override uint ID
{
get
{
return XBattleFieldEntranceDocument.uuID;
}
}
public static XBattleFieldEntranceDocument Doc
{
get
{
return XSingleton<XGame>.singleton.Doc.GetXComponent(XBattleFieldEntranceDocument.uuID) as XBattleFieldEntranceDocument;
}
}
public new static readonly uint uuID = XSingleton<XCommon>.singleton.XHash("XBattleFieldEntranceDocument");
public static XTableAsyncLoader AsyncLoader = new XTableAsyncLoader();
private static BattleFieldPointReward _PointRewardTable = new BattleFieldPointReward();
private List<BattleFieldPointReward.RowData> CurPointRewardList = new List<BattleFieldPointReward.RowData>();
private XBetterDictionary<uint, uint> CurPointRewardGetCount = new XBetterDictionary<uint, uint>(0);
public bool MainInterfaceState = false;
protected override void OnReconnected(XReconnectedEventArgs arg)
{
}
public static void Execute(OnLoadedCallback callback = null)
{
XBattleFieldEntranceDocument.AsyncLoader.AddTask("Table/BattleFieldPointReward", XBattleFieldEntranceDocument._PointRewardTable, false);
XBattleFieldEntranceDocument.AsyncLoader.Execute(callback);
}
public List<BattleFieldPointReward.RowData> GetPointRewardList()
{
uint level = XSingleton<XAttributeMgr>.singleton.XPlayerData.Level;
this.CurPointRewardList.Clear();
for (int i = 0; i < XBattleFieldEntranceDocument._PointRewardTable.Table.Length; i++)
{
bool flag = (long)XBattleFieldEntranceDocument._PointRewardTable.Table[i].levelrange[0] <= (long)((ulong)level) && (ulong)level <= (ulong)((long)XBattleFieldEntranceDocument._PointRewardTable.Table[i].levelrange[1]);
if (flag)
{
this.CurPointRewardList.Add(XBattleFieldEntranceDocument._PointRewardTable.Table[i]);
}
}
return this.CurPointRewardList;
}
public BattleFieldPointReward.RowData GetCurPointRewardList(uint id)
{
for (int i = 0; i < XBattleFieldEntranceDocument._PointRewardTable.Table.Length; i++)
{
bool flag = XBattleFieldEntranceDocument._PointRewardTable.Table[i].id == id;
if (flag)
{
return XBattleFieldEntranceDocument._PointRewardTable.Table[i];
}
}
XSingleton<XDebug>.singleton.AddErrorLog("BattleFieldPointReward.RowData No Find id:" + id, null, null, null, null, null);
return null;
}
public void ReqPointRewardInfo()
{
RpcC2G_BattleFieldAwardNumReq rpc = new RpcC2G_BattleFieldAwardNumReq();
XSingleton<XClientNetwork>.singleton.Send(rpc);
}
public void SetPointRewardRemainCount(BattleFieldAwardNumRes oRes)
{
this.CurPointRewardGetCount.Clear();
for (int i = 0; i < oRes.award.Count; i++)
{
this.CurPointRewardGetCount[oRes.award[i].id] = oRes.award[i].count;
}
bool flag = DlgBase<BattleFieldEntranceView, BattleFieldEntranceBehaviour>.singleton._PointRewardHandler != null && DlgBase<BattleFieldEntranceView, BattleFieldEntranceBehaviour>.singleton._PointRewardHandler.Sys == XSysDefine.XSys_Battlefield;
if (flag)
{
DlgBase<BattleFieldEntranceView, BattleFieldEntranceBehaviour>.singleton._PointRewardHandler.RefreshList(true);
}
}
public uint GetPointRewardGetCount(uint id)
{
for (int i = 0; i < this.CurPointRewardGetCount.BufferKeys.Count; i++)
{
bool flag = this.CurPointRewardGetCount.BufferKeys[i] == id;
if (flag)
{
return this.CurPointRewardGetCount.BufferValues[i];
}
}
return 0u;
}
public void ReqJoin()
{
RpcC2M_EnterBattleReadyScene rpc = new RpcC2M_EnterBattleReadyScene();
XSingleton<XClientNetwork>.singleton.Send(rpc);
}
public void SetMainInterfaceBtnState(bool state)
{
this.MainInterfaceState = state;
DlgBase<XMainInterface, XMainInterfaceBehaviour>.singleton.RefreshH5ButtonState(XSysDefine.XSys_Battlefield, true);
}
}
}
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