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using System;
using System.Collections.Generic;
using KKSG;
using XMainClient.UI;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient
{
internal class XBattleSkillDocument : XDocComponent
{
public override uint ID
{
get
{
return XBattleSkillDocument.uuID;
}
}
public BattleSkillHandler BattleView
{
get
{
return this._view;
}
set
{
this._view = value;
}
}
public new static readonly uint uuID = XSingleton<XCommon>.singleton.XHash("BattleSkillDocument");
public static uint Total_skill_slot = (uint)(XFastEnumIntEqualityComparer<XSkillSlot>.ToInt(XSkillSlot.Attack_Max) - 1);
private static uint[] _slot_total_clicked = new uint[XBattleSkillDocument.Total_skill_slot];
public static int[] SkillLevel = new int[6];
public static bool m_canlevelrans = false;
private SeqList<int> _canSkillLevelTransScene;
public static Dictionary<uint, uint> SkillLevelDict = new Dictionary<uint, uint>();
private BattleSkillHandler _view = null;
private XLocateTargetComponent _locate = null;
private XPlayer _player = null;
public void Init()
{
this._player = XSingleton<XEntityMgr>.singleton.Player;
this._locate = this._player.TargetLocated;
}
public override void OnAttachToHost(XObject host)
{
base.OnAttachToHost(host);
this._canSkillLevelTransScene = XSingleton<XGlobalConfig>.singleton.GetSequenceList("CanLevelTransSkill", false);
}
protected override void EventSubscribe()
{
base.RegisterEvent(XEventDefine.XEvent_RealDead, new XComponent.XEventHandler(this.OnDeath));
base.RegisterEvent(XEventDefine.XEvent_CoolDownAllSkills, new XComponent.XEventHandler(this.OnCoolDown));
base.RegisterEvent(XEventDefine.XEvent_InitCoolDownAllSkills, new XComponent.XEventHandler(this.OnInitCoolDown));
base.RegisterEvent(XEventDefine.XEvent_BuffChange, new XComponent.XEventHandler(this.OnBuffChange));
}
public override void OnEnterSceneFinally()
{
bool flag = XSingleton<XScene>.singleton.SceneType == SceneType.SCENE_ARENA;
if (flag)
{
this._view.SetVisible(false);
}
for (int i = 0; i < XBattleSkillDocument._slot_total_clicked.Length; i++)
{
XBattleSkillDocument._slot_total_clicked[i] = 0u;
}
}
public override void OnEnterScene()
{
base.OnEnterScene();
XBattleSkillDocument.m_canlevelrans = false;
for (int i = 0; i < (int)this._canSkillLevelTransScene.Count; i++)
{
bool flag = this._canSkillLevelTransScene[i, 0] == 1;
if (flag)
{
bool flag2 = XSingleton<XScene>.singleton.SceneType == (SceneType)this._canSkillLevelTransScene[i, 1];
if (flag2)
{
XBattleSkillDocument.m_canlevelrans = true;
break;
}
}
else
{
bool flag3 = (ulong)XSingleton<XScene>.singleton.SceneID == (ulong)((long)this._canSkillLevelTransScene[i, 1]);
if (flag3)
{
XBattleSkillDocument.m_canlevelrans = true;
break;
}
}
}
XBattleSkillDocument.SkillLevelDict.Clear();
for (int j = 0; j < XBattleSkillDocument.SkillLevel.Length; j++)
{
XBattleSkillDocument.SkillLevel[j] = 0;
}
bool flag4 = XSingleton<XScene>.singleton.SceneType == SceneType.SCENE_WEEKEND4V4_CRAZYBOMB;
if (flag4)
{
XBattleSkillDocument.SkillLevel[0] = 1;
}
}
public override void OnLeaveScene()
{
base.OnLeaveScene();
XBattleSkillDocument.SkillLevelDict.Clear();
}
public bool IsInQTEChain(uint skill)
{
return this._player.QTE.QTEList.Contains(skill);
}
public bool CanCast(uint skill, int slot)
{
bool flag = this._player == null || this._player.Deprecated || this._player.SkillMgr == null;
bool result;
if (flag)
{
result = false;
}
else
{
bool flag2 = XSingleton<XScene>.singleton.SceneType == SceneType.SCENE_MOBA && slot >= 2 && slot <= 5;
if (flag2)
{
bool flag3 = XBattleSkillDocument.SkillLevel[slot] == 0;
if (flag3)
{
return false;
}
}
bool flag4 = this._player.SkillMgr.GetPhysicalIdentity() != skill && this._player.Buffs.IsBuffStateOn(XBuffType.XBuffType_Silencing);
if (flag4)
{
result = false;
}
else
{
bool flag5 = this.IsInQTEChain(skill);
if (flag5)
{
result = true;
}
else
{
bool flag6 = this._player.QTE.IsInReservedState();
if (flag6)
{
result = false;
}
else
{
XSkillCore skill2 = this._player.SkillMgr.GetSkill(skill);
bool flag7 = skill2 == null || !skill2.ExternalCanCast();
if (flag7)
{
result = false;
}
else
{
bool flag8 = skill2.Soul.OnceOnly && skill2.EverFired;
if (flag8)
{
result = false;
}
else
{
bool flag9 = skill2.Soul.Chain != null && skill2.Soul.Chain.TemplateID > 0;
if (flag9)
{
bool flag10 = this._player.Skill.SkillMobs == null;
if (flag10)
{
result = false;
}
else
{
for (int i = 0; i < this._player.Skill.SkillMobs.Count; i++)
{
bool flag11 = (ulong)this._player.Skill.SkillMobs[i].TypeID == (ulong)((long)skill2.Soul.Chain.TemplateID) && XEntity.ValideEntity(this._player.Skill.SkillMobs[i]);
if (flag11)
{
return !this._player.Skill.IsCasting() || this._player.Skill.CurrentSkill.MainCore.CanReplacedBy(skill2);
}
}
result = false;
}
}
else
{
bool flag12 = this._player.Skill.IsCasting();
result = (!flag12 || this._player.Skill.CurrentSkill.MainCore.CanReplacedBy(skill2));
}
}
}
}
}
}
}
return result;
}
public bool CanFind(uint skill)
{
return false;
}
public XSkillCore HasReplaced(uint id)
{
return this._player.Skill.TryGetSkillReplace(id, this._player.SkillMgr.GetSkill(id));
}
public void ResetAll(bool fx = false, bool rebind = false)
{
bool flag = this._view != null;
if (flag)
{
this._view.ResetSkill(fx, rebind);
}
}
public void Reset(int slot)
{
bool flag = this._view != null;
if (flag)
{
this._view.ResetSkill(slot, false);
}
}
public void UpdateQTE(int key, uint skill)
{
bool flag = this._view != null;
if (flag)
{
this._view.UpdateQTESkill(key, skill);
}
}
public void CastSkill(BattleSkillHandler.XSkillButton button)
{
bool flag = !XEntity.ValideEntity(this._player);
if (!flag)
{
int num = (int)this._player.PlayerAttributes.GetAttr(XAttributeDefine.XAttr_CurrentMP_Basic);
XSkillCore xskillCore = this.HasReplaced(button.m_skillId);
bool flag2 = xskillCore != null && xskillCore.CooledDown;
if (flag2)
{
bool flag3 = (float)num >= button.m_skillCost;
if (flag3)
{
this.FireSkillEvent(button);
}
else
{
bool flag4 = DlgBase<BattleMain, BattleMainBehaviour>.singleton.IsLoaded();
if (flag4)
{
XSingleton<UiUtility>.singleton.ShowSystemNoticeTip(XStringDefineProxy.GetString("COMMON_NO_MP"));
}
}
}
}
}
public void FireSkillEvent(int idx)
{
bool freezed = XSingleton<XInput>.singleton.Freezed;
if (!freezed)
{
XSingleton<XEntityMgr>.singleton.Player.Net.ReportSkillAction((this._locate == null) ? null : this._locate.Target, idx);
}
}
public void FireSkillEvent(BattleSkillHandler.XSkillButton button)
{
bool freezed = XSingleton<XInput>.singleton.Freezed;
if (!freezed)
{
this._player.Net.ReportSkillAction((this._locate == null) ? null : this._locate.Target, button.m_skillId, (int)button.m_skill.ID);
}
}
public void OnSkillCasted(uint id, int slot, bool succeed)
{
bool flag = slot < 0;
if (!flag)
{
if (succeed)
{
uint num = this.NextJASkill(id);
bool flag2 = num > 0u;
if (flag2)
{
bool flag3 = this._view != null;
if (flag3)
{
this._view.BindSkill(slot, num, false);
}
return;
}
}
bool flag4 = this._view != null;
if (flag4)
{
this._view.ResetSkill(slot, false);
}
}
}
public void OnSlotClicked(int slot)
{
bool flag = slot >= 0 && (long)slot < (long)((ulong)XBattleSkillDocument.Total_skill_slot);
if (flag)
{
XBattleSkillDocument._slot_total_clicked[slot] += 1u;
}
}
public uint GetSlotClicked(int slot)
{
bool flag = slot >= 0 && (long)slot < (long)((ulong)XBattleSkillDocument.Total_skill_slot);
uint result;
if (flag)
{
result = XBattleSkillDocument._slot_total_clicked[slot];
}
else
{
result = 0u;
}
return result;
}
public uint NextJASkillBaseOnCurrent()
{
bool flag = this._player.Skill.IsCasting();
uint result;
if (flag)
{
result = this.NextJASkill(this._player.Skill.CurrentSkill.MainCore.ID);
}
else
{
result = (XSingleton<XGame>.singleton.SyncMode ? this._player.Net.LastReqSkill : 0u);
}
return result;
}
private uint NextJASkill(uint skill)
{
XSkillCore skill2 = this._player.SkillMgr.GetSkill(skill);
uint num = (skill2 == null) ? 0u : ((skill2.Soul.Ja == null || skill2.Soul.Ja.Count == 0) ? 0u : XSingleton<XCommon>.singleton.XHash(skill2.Soul.Ja[0].Name));
return (this._player.SkillMgr.GetSkill(num) == null) ? 0u : num;
}
protected override void OnReconnected(XReconnectedEventArgs arg)
{
}
private bool OnDeath(object o)
{
XRealDeadEventArgs xrealDeadEventArgs = o as XRealDeadEventArgs;
bool isPlayer = xrealDeadEventArgs.TheDead.IsPlayer;
if (isPlayer)
{
this.ResetAll(false, false);
bool flag = this._view != null;
if (flag)
{
this._view.OnDeath();
}
}
return true;
}
public override void OnSceneStarted()
{
bool flag = this._view != null;
if (flag)
{
this._view.MakeCoolDownAtLaunch();
}
}
public bool OnCoolDown(object o)
{
bool flag = this._view != null;
if (flag)
{
this._view.CoolDownSkillAll();
}
return true;
}
public bool OnInitCoolDown(object o)
{
bool flag = this._view != null;
if (flag)
{
this._view.MakeCoolDownAtLaunch();
}
return true;
}
public void SetSkillLevel(uint skillHash, uint level)
{
bool flag = XSingleton<XEntityMgr>.singleton.Player == null;
if (!flag)
{
XBattleSkillDocument.SkillLevelDict[skillHash] = level;
for (int i = 0; i < XSingleton<XEntityMgr>.singleton.Player.SkillSlot.Length; i++)
{
bool flag2 = XSingleton<XScene>.singleton.SceneType == SceneType.SCENE_MOBA && (i < 2 || i > 5);
if (!flag2)
{
bool flag3 = XSingleton<XScene>.singleton.SceneType == SceneType.SCENE_WEEKEND4V4_CRAZYBOMB && i != 0;
if (!flag3)
{
bool flag4 = XSingleton<XEntityMgr>.singleton.Player.SkillSlot[i] == skillHash;
if (flag4)
{
bool isLevelUp = XBattleSkillDocument.SkillLevel[i] != (int)level && XSingleton<XScene>.singleton.SceneType == SceneType.SCENE_MOBA;
XBattleSkillDocument.SkillLevel[i] = (int)level;
bool flag5 = DlgBase<BattleMain, BattleMainBehaviour>.singleton.SkillHandler != null;
if (flag5)
{
DlgBase<BattleMain, BattleMainBehaviour>.singleton.SkillHandler.SetMobaSkillLevel(i, isLevelUp);
}
}
}
}
}
}
}
private bool OnBuffChange(XEventArgs args)
{
XBuffChangeEventArgs xbuffChangeEventArgs = args as XBuffChangeEventArgs;
bool flag = xbuffChangeEventArgs.addBuff != null;
if (flag)
{
bool bReduceCD = xbuffChangeEventArgs.addBuff.bReduceCD;
if (bReduceCD)
{
XBuffReduceSkillCD.DoReduce((int)xbuffChangeEventArgs.addBuff.buffID, (int)xbuffChangeEventArgs.addBuff.buffLevel, xbuffChangeEventArgs.entity);
}
}
bool flag2 = xbuffChangeEventArgs.removeBuff != null;
if (flag2)
{
bool bReduceCD2 = xbuffChangeEventArgs.removeBuff.bReduceCD;
if (bReduceCD2)
{
XBuffReduceSkillCD.UnDo((int)xbuffChangeEventArgs.removeBuff.buffID, (int)xbuffChangeEventArgs.removeBuff.buffLevel, xbuffChangeEventArgs.entity);
}
}
return true;
}
}
}
|