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using System; namespace XMainClient { internal class XBigMeleeEnemyChange : XEventArgs { public bool isEnemy; public XBigMeleeEnemyChange() { this._eDefine = XEventDefine.XEvent_BigMeleeEnemyChange; } public override void Recycle() { base.Recycle(); this.isEnemy = false; XEventPool<XBigMeleeEnemyChange>.Recycle(this); } } }