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using System;
using System.Collections.Generic;
using UnityEngine;
using XUtliPoolLib;
namespace XMainClient
{
internal class XBillBoardDocument : XDocComponent
{
public override uint ID
{
get
{
return XBillBoardDocument.uuID;
}
}
public new static readonly uint uuID = XSingleton<XCommon>.singleton.XHash("BillboardDocument");
public static GameObject GetBillboard(Vector3 position, Quaternion quaternion)
{
return XSingleton<XResourceLoaderMgr>.singleton.CreateFromPrefab(XBillboardComponent.HPBAR_TEMPLATE, position, quaternion, true, false);
}
public static void ReturnBillboard(GameObject go)
{
bool flag = go != null;
if (flag)
{
XSingleton<XResourceLoaderMgr>.singleton.UnSafeDestroy(go, true, false);
}
}
public static void PreLoad(int count)
{
XSingleton<XResourceLoaderMgr>.singleton.CreateInAdvance(XBillboardComponent.HPBAR_TEMPLATE, count, ECreateHideType.NotHide);
}
protected override void EventSubscribe()
{
base.EventSubscribe();
base.RegisterEvent(XEventDefine.XEvent_FightGroupChanged, new XComponent.XEventHandler(this.FightGroupChangeMyself));
}
private bool FightGroupChangeMyself(XEventArgs e)
{
XFightGroupChangedArgs xfightGroupChangedArgs = e as XFightGroupChangedArgs;
bool flag = xfightGroupChangedArgs == null || xfightGroupChangedArgs.targetEntity == null || !xfightGroupChangedArgs.targetEntity.IsPlayer;
bool result;
if (flag)
{
result = true;
}
else
{
List<XEntity> all = XSingleton<XEntityMgr>.singleton.GetAll();
for (int i = 0; i < all.Count; i++)
{
bool flag2 = all[i].Attributes == null;
if (!flag2)
{
bool flag3 = all[i].BillBoard != null;
if (flag3)
{
all[i].BillBoard.Refresh();
}
}
}
result = true;
}
return result;
}
public override void OnEnterScene()
{
base.OnEnterScene();
bool flag = XSingleton<XGameUI>.singleton.HpbarRoot != null;
if (flag)
{
XSingleton<XGameUI>.singleton.HpbarRoot.gameObject.SetActive(true);
}
bool flag2 = XSingleton<XGameUI>.singleton.NpcHpbarRoot != null;
if (flag2)
{
XSingleton<XGameUI>.singleton.NpcHpbarRoot.gameObject.SetActive(true);
}
}
public override void OnEnterSceneFinally()
{
bool flag = XSingleton<XGame>.singleton.CurrentStage.Stage != EXStage.Hall;
if (flag)
{
bool flag2 = !XSingleton<XSceneMgr>.singleton.IsPVPScene() && !XSingleton<XSceneMgr>.singleton.IsPVEScene();
if (flag2)
{
XSingleton<XDebug>.singleton.AddErrorLog("Please set the scene PVE or PVP", null, null, null, null, null);
}
}
}
public static void SetAllBillBoardState(BillBoardHideType type, bool state)
{
List<XEntity> all = XSingleton<XEntityMgr>.singleton.GetAll();
for (int i = 0; i < all.Count; i++)
{
bool flag = all[i].BillBoard == null;
if (!flag)
{
XBillboardShowCtrlEventArgs @event = XEventPool<XBillboardShowCtrlEventArgs>.GetEvent();
@event.show = state;
@event.type = type;
@event.Firer = all[i];
XSingleton<XEventMgr>.singleton.FireEvent(@event);
}
}
}
protected override void OnReconnected(XReconnectedEventArgs arg)
{
}
}
}
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