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using System;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient
{
internal class XBlockInputView : DlgBase<XBlockInputView, XBlockInputBehaviour>
{
public override string fileName
{
get
{
return "Common/BlockInputPanel";
}
}
public override bool autoload
{
get
{
return true;
}
}
protected override void OnShow()
{
base.OnShow();
XSingleton<XDebug>.singleton.AddLog("XBlockInputView OnShow", null, null, null, null, null, XDebugColor.XDebug_None);
}
protected override void OnHide()
{
base.OnHide();
XSingleton<XDebug>.singleton.AddLog("XBlockInputView OnHide", null, null, null, null, null, XDebugColor.XDebug_None);
}
}
}
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