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using System;
using UILib;
using XMainClient.UI.UICommon;
namespace XMainClient
{
internal class XChatSettingBehaviour : DlgBehaviourBase
{
public IXUICheckBox m_WorldChat;
public IXUICheckBox m_GuildChat;
public IXUICheckBox m_FriendsChat;
public IXUICheckBox m_TeamChat;
public IXUICheckBox m_SystemChat;
public IXUIButton m_BackClick;
public IXUIButton m_Close;
private void Awake()
{
this.m_WorldChat = (base.transform.Find("Bg/WorldChannel").GetComponent("XUICheckBox") as IXUICheckBox);
this.m_GuildChat = (base.transform.Find("Bg/GuildChannel").GetComponent("XUICheckBox") as IXUICheckBox);
this.m_FriendsChat = (base.transform.Find("Bg/FriendChannel").GetComponent("XUICheckBox") as IXUICheckBox);
this.m_TeamChat = (base.transform.Find("Bg/TeamChannel").GetComponent("XUICheckBox") as IXUICheckBox);
this.m_SystemChat = (base.transform.Find("Bg/SystemChannel").GetComponent("XUICheckBox") as IXUICheckBox);
this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton);
this.m_BackClick = (base.transform.Find("Bg/backclick").GetComponent("XUIButton") as IXUIButton);
this.m_WorldChat.ID = 1UL;
this.m_GuildChat.ID = 2UL;
this.m_FriendsChat.ID = 3UL;
this.m_TeamChat.ID = 7UL;
this.m_SystemChat.ID = 4UL;
}
}
}
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