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using System;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient
{
internal class XChatVoiceStatusView : DlgBase<XChatVoiceStatusView, XChatVoiceStatusBehaviour>
{
public override string fileName
{
get
{
return "GameSystem/ChatVoiceStatus";
}
}
public override int group
{
get
{
return 1;
}
}
public override bool autoload
{
get
{
return true;
}
}
public override bool isHideChat
{
get
{
return false;
}
}
public bool IsNormalHide { get; set; }
protected override void OnShow()
{
base.OnShow();
int num = 0;
while ((long)num < (long)((ulong)XChatVoiceStatusBehaviour.MAX_VOL_NUM))
{
base.uiBehaviour.m_Volume[num].SetVisible(false);
num++;
}
this.IsNormalHide = false;
}
protected override void OnUnload()
{
bool flag = !this.IsNormalHide;
if (flag)
{
XSingleton<XChatApolloMgr>.singleton.StopRecord(true);
}
this.IsNormalHide = false;
}
public void SetNormalHide(bool normal)
{
this.IsNormalHide = normal;
}
public void OnSetVolume(uint volume)
{
bool flag = !base.IsLoaded() || !base.IsVisible();
if (!flag)
{
bool flag2 = volume > XChatVoiceStatusBehaviour.MAX_VOL_NUM;
if (flag2)
{
volume = XChatVoiceStatusBehaviour.MAX_VOL_NUM;
}
else
{
bool flag3 = volume <= 0u;
if (flag3)
{
volume = 1u;
}
}
int num = 0;
while ((long)num < (long)((ulong)XChatVoiceStatusBehaviour.MAX_VOL_NUM))
{
bool flag4 = base.uiBehaviour.m_Volume[num] != null;
if (flag4)
{
bool flag5 = (long)num < (long)((ulong)volume);
if (flag5)
{
base.uiBehaviour.m_Volume[num].SetVisible(true);
}
else
{
base.uiBehaviour.m_Volume[num].SetVisible(false);
}
}
num++;
}
}
}
}
}
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