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using System;
using UnityEngine;
using XMainClient.UI;
using XUtliPoolLib;
namespace XMainClient
{
internal class XCommandClickEntity : XBaseCommand
{
private GameObject _finger;
private XEntity _target = null;
public override bool Execute()
{
Vector3 zero = Vector3.zero;
Transform parent = XSingleton<XGameUI>.singleton.UIRoot.Find("TutorialPanel");
bool flag = this._finger == null;
if (flag)
{
this._finger = (XSingleton<XResourceLoaderMgr>.singleton.CreateFromPrefab("UI/Common/Quan", true, false) as GameObject);
}
this._finger.SetActive(false);
this._finger.SetActive(true);
XSingleton<UiUtility>.singleton.AddChild(parent, this._finger.transform);
this.UpdateFinger();
XSingleton<XTutorialMgr>.singleton.Exculsive = true;
XSingleton<XTutorialMgr>.singleton.ExculsiveOnEntity = true;
return true;
}
public override void Update()
{
base.Update();
this.UpdateFinger();
}
protected void UpdateFinger()
{
bool flag = this._target == null || this._finger == null;
if (!flag)
{
Vector3 vector = Vector3.zero;
vector = this._target.EngineObject.Position;
vector += new Vector3(0f, 0.8f, 0f);
Vector3 vector2 = XSingleton<XScene>.singleton.GameCamera.UnityCamera.WorldToViewportPoint(vector);
Vector3 position = XSingleton<XGameUI>.singleton.UICamera.ViewportToWorldPoint(vector2);
this._finger.transform.position = position;
Vector3 localPosition = this._finger.transform.localPosition;
localPosition.x = (float)Mathf.FloorToInt(localPosition.x);
localPosition.y = (float)Mathf.FloorToInt(localPosition.y);
localPosition.z = 0f;
this._finger.transform.localPosition = localPosition;
}
}
public override void OnFinish()
{
this.Stop();
}
public override void Stop()
{
XSingleton<XTutorialMgr>.singleton.Exculsive = false;
XSingleton<XTutorialMgr>.singleton.ExculsiveOnEntity = false;
XResourceLoaderMgr.SafeDestroy(ref this._finger, false);
base.Stop();
}
}
}
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