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using System;
using UnityEngine;
using XMainClient.UI.UICommon;
using XUpdater;
using XUtliPoolLib;
namespace XMainClient
{
internal class XCommandMove : XBaseCommand
{
private uint _time = 0u;
public override bool Execute()
{
this._time = XSingleton<XTimerMgr>.singleton.SetTimer(this._cmd.interalDelay, new XTimerMgr.ElapsedEventHandler(this.ShowVT), null);
base.publicModule();
return true;
}
protected void ShowVT(object o)
{
this._startTime = Time.time;
base.SetButtomText();
DlgBase<VirtualJoystick, VirtualJoystickBehaviour>.singleton.ShowPanel(true, new Vector2(200f, 50f));
bool pause = this._cmd.pause;
if (pause)
{
XSingleton<XShell>.singleton.Pause = true;
}
}
public override void Stop()
{
DlgBase<VirtualJoystick, VirtualJoystickBehaviour>.singleton.ShowPanel(false, Vector2.zero);
bool flag = this._time > 0u;
if (flag)
{
XSingleton<XTimerMgr>.singleton.KillTimer(this._time);
this._time = 0u;
}
base.DestroyButtomText();
base.DestroyOverlay();
XSingleton<XShell>.singleton.Pause = false;
XSingleton<XTutorialMgr>.singleton.Exculsive = false;
}
}
}
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