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using System;
namespace XMainClient
{
internal struct XDialogSentence
{
public int Talker
{
get
{
return this.m_Talker;
}
set
{
this.m_Talker = value;
this.m_Inited = true;
}
}
public string Content
{
get
{
return this.m_Content;
}
set
{
this.m_Content = value;
}
}
public string Voice
{
get
{
return this.m_Voice;
}
set
{
this.m_Voice = value;
}
}
public bool bCanReject
{
get
{
return this.m_bCanReject;
}
set
{
this.m_bCanReject = value;
}
}
public bool Inited
{
get
{
return this.m_Inited;
}
}
private int m_Talker;
private string m_Content;
private string m_Voice;
private bool m_bCanReject;
private bool m_Inited;
public XDialogSentence(int _talker, string _content, string _voice = null, bool _bCanReject = false)
{
this.m_Talker = _talker;
this.m_Inited = false;
this.m_Content = _content;
this.m_Voice = _voice;
this.m_bCanReject = _bCanReject;
}
public void Reset()
{
this.m_Talker = -1;
this.Content = string.Empty;
this.Voice = string.Empty;
this.m_bCanReject = false;
this.m_Inited = false;
}
}
}
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