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using System;
using XUtliPoolLib;
namespace XMainClient
{
internal abstract class XDocComponent : XComponent
{
public override void InitilizeBuffer()
{
XSingleton<XEventMgr>.singleton.GetBuffer(ref this._eventMap, 4);
}
protected override void EventSubscribe()
{
base.RegisterEvent(XEventDefine.XEvent_OnReconnected, new XComponent.XEventHandler(this.Reconnect));
}
protected bool Reconnect(XEventArgs args)
{
XReconnectedEventArgs arg = args as XReconnectedEventArgs;
this.OnReconnected(arg);
return true;
}
public virtual void OnEnterSceneFinally()
{
}
public virtual void OnSceneStarted()
{
}
public virtual void OnGamePause(bool pause)
{
}
protected abstract void OnReconnected(XReconnectedEventArgs arg);
}
}
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