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using System;
using UnityEngine;
namespace XMainClient
{
internal class XEmblemItemDrawer : XItemDrawer
{
public override void DrawItem(GameObject go, XItem realItem, bool bForceShowNum = false)
{
this._GetUI(go);
bool flag = realItem == null;
if (flag)
{
this.DrawEmpty();
this._ClearVariables();
}
else
{
base._GetItemData(realItem.itemID);
this._SetupIcon();
this._SetupAttrIcon(null);
this._SetupName(realItem);
this._SetupNum(realItem);
this._SetupNumTop(realItem);
this.SetCorner(realItem);
this._ClearVariables();
}
}
private void SetCorner(XItem realItem)
{
bool flag = realItem == null;
if (!flag)
{
XEmblemItem xemblemItem = realItem as XEmblemItem;
base._SetupLeftDownCorner(base._GetBindingState(realItem));
base._SetupLeftUpCorner(xemblemItem.emblemInfo.thirdslot == 2u && !xemblemItem.bIsSkillEmblem, "");
base._SetupRightDownCorner(xemblemItem.emblemInfo.thirdslot == 1u && !xemblemItem.bIsSkillEmblem);
base._SetupRightUpCorner(realItem.Type == ItemType.FRAGMENT);
base._SetUpProf(false);
base._SetupMask();
}
}
}
}
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