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using System;
using UnityEngine;
using XUtliPoolLib;
namespace XMainClient
{
internal sealed class XEmpty : XEntity
{
public override ulong ID
{
get
{
return this._id;
}
}
public override string Prefab
{
get
{
return "empty";
}
}
private ulong _id = 0UL;
public bool Initilize(XGameObject o)
{
this._eEntity_Type |= XEntity.EnitityType.Entity_Empty;
this._xobject = o;
this._xobject.Name = this.ID.ToString();
this.EngineObject.Position = Vector3.zero;
this.EngineObject.Rotation = Quaternion.identity;
return true;
}
public override void OnCreated()
{
}
public override void Uninitilize()
{
base.Uninitilize();
}
}
}
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