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using System;
using UnityEngine;
namespace XMainClient
{
internal class XEndureEventArgs : XEventArgs
{
public string Fx = null;
public Vector3 Dir = Vector3.zero;
public XEntity HitFrom = null;
public XEndureEventArgs()
{
this._eDefine = XEventDefine.XEvent_Endure;
}
public override void Recycle()
{
this.Fx = null;
this.Dir = Vector3.zero;
this.HitFrom = null;
base.Recycle();
XEventPool<XEndureEventArgs>.Recycle(this);
}
}
}
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