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using System;
using KKSG;
using UnityEngine;
using XUtliPoolLib;
namespace XMainClient
{
internal abstract class XEnemy : XEntity
{
public override bool IsFighting
{
get
{
bool flag = this._ai == null;
return !flag && this._ai.IsFighting;
}
}
public override bool HasAI
{
get
{
return this._ai != null;
}
}
private Ray _rayVer = new Ray(Vector3.zero, Vector3.down);
private Vector3 _lastSrc = Vector3.zero;
private Vector3 _lastRes = Vector3.zero;
protected XOthersAttributes _other_attr = null;
public override bool Initilize(int flag)
{
this._eEntity_Type |= XEntity.EnitityType.Entity_Enemy;
this._using_cc_move = false;
this._present = (XSingleton<XComponentMgr>.singleton.CreateComponent(this, XPresentComponent.uuID) as XPresentComponent);
this._machine = (XSingleton<XComponentMgr>.singleton.CreateComponent(this, XStateMachine.uuID) as XStateMachine);
this._other_attr = (this.Attributes as XOthersAttributes);
this._layer = (this._other_attr.Blocked ? LayerMask.NameToLayer("BigGuy") : LayerMask.NameToLayer("Enemy"));
XIdleComponent defaultState = XSingleton<XComponentMgr>.singleton.CreateComponent(this, XIdleComponent.uuID) as XIdleComponent;
this._death = (XSingleton<XComponentMgr>.singleton.CreateComponent(this, XDeathComponent.uuID) as XDeathComponent);
this._machine.SetDefaultState(defaultState);
this._behit = (XSingleton<XComponentMgr>.singleton.CreateComponent(this, XBeHitComponent.uuID) as XBeHitComponent);
bool flag2 = this._other_attr.FashionTemplate > 0u;
if (flag2)
{
this._equip = (XSingleton<XComponentMgr>.singleton.CreateComponent(this, XEquipComponent.uuID) as XEquipComponent);
}
bool flag3 = this._equip != null;
if (flag3)
{
this._equip.IsUIAvatar = false;
}
bool flag4 = (flag & XFastEnumIntEqualityComparer<XEntity.InitFlag>.ToInt(XEntity.InitFlag.Entity_Transform)) == 0;
if (flag4)
{
bool flag5 = this._present != null && this._present.PresentLib.Shadow;
if (flag5)
{
XSingleton<XComponentMgr>.singleton.CreateComponent(this, XShadowComponent.uuID);
}
this._skill = (XSingleton<XComponentMgr>.singleton.CreateComponent(this, XSkillComponent.uuID) as XSkillComponent);
this._net = (XSingleton<XComponentMgr>.singleton.CreateComponent(this, XNetComponent.uuID) as XNetComponent);
bool flag6 = this._other_attr.FloatingMax > 0f;
if (flag6)
{
this._fly = (XSingleton<XComponentMgr>.singleton.CreateComponent(this, XFlyComponent.uuID) as XFlyComponent);
}
XSingleton<XComponentMgr>.singleton.CreateComponent(this, XFreezeComponent.uuID);
bool flag7 = this.Attributes.GetAttr(XAttributeDefine.XAttr_MaxSuperArmor_Basic) > 0.0 && this.Attributes.SuperArmorRecoveryTimeLimit > 0.0;
if (flag7)
{
XSingleton<XComponentMgr>.singleton.CreateComponent(this, XSuperArmorComponent.uuID);
}
XSingleton<XComponentMgr>.singleton.CreateComponent(this, XWoozyComponent.uuID);
}
return true;
}
public override void Uninitilize()
{
base.Uninitilize();
}
public override void OnCreated()
{
this._render = XRenderComponent.AddRenderComponent(this);
bool flag = this._render != null;
if (flag)
{
this._render.SetEntityLayer(this._layer);
this._render.PostCreateComponent();
}
bool flag2 = this.Attributes.Type != EntitySpecies.Species_Puppet && this._transformee == null;
if (flag2)
{
bool flag3 = XSingleton<XScene>.singleton.SceneType == SceneType.SCENE_MOBA && this._other_attr.SameBillBoardByMaster;
if (flag3)
{
XSingleton<XComponentMgr>.singleton.CreateComponent(this, XMobaBillboardComponent.uuID);
}
else
{
this._billboard = (XSingleton<XComponentMgr>.singleton.CreateComponent(this, XBillboardComponent.uuID) as XBillboardComponent);
}
}
base.OnCreated();
}
public override bool CastFakeShadow()
{
return XQualitySetting.GetQuality(EFun.EEnemyShadow);
}
}
}
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