1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
|
using System;
using UnityEngine;
using XMainClient.UI;
using XUtliPoolLib;
namespace XMainClient
{
internal class XEquipItemDrawer : XItemDrawer
{
public override void DrawItem(GameObject go, XItem realItem, bool bForceShowNum = false)
{
this._GetUI(go);
bool flag = realItem == null;
if (flag)
{
this.DrawEmpty();
this._ClearVariables();
}
else
{
base._GetItemData(realItem.itemID);
this._SetupIcon();
this._SetupAttrIcon(realItem);
this._SetupName(realItem);
this._SetupNum(realItem);
this._SetupNumTop(realItem);
XEquipItem xequipItem = realItem as XEquipItem;
base._SetupLeftDownCorner(base._GetBindingState(realItem));
base._SetupLeftUpCorner(xequipItem.forgeAttrInfo.ForgeAttr.Count > 0, "");
base._SetupRightDownCorner(false);
base._SetupRightUpCorner(realItem.Type == ItemType.FRAGMENT);
base._SetUpProf(false);
base._SetupMask();
this._ClearVariables();
}
}
protected override void _SetupName(XItem equip)
{
bool flag = this.itemdata == null;
if (flag)
{
base._SetNameUI(null, 1);
}
else
{
XEquipItem xequipItem = equip as XEquipItem;
string text = XSingleton<UiUtility>.singleton.ChooseProfString(this.itemdata.ItemName, XItemDrawerMgr.Param.Profession);
bool flag2 = xequipItem.enhanceInfo.EnhanceLevel > 0u;
if (flag2)
{
base._SetNameUI(string.Format("{0}+{1}", text, xequipItem.enhanceInfo.EnhanceLevel), (int)this.itemdata.ItemQuality);
}
else
{
base._SetNameUI(text, (int)this.itemdata.ItemQuality);
}
}
}
protected override void _SetupNum(XItem equip)
{
XEquipItem xequipItem = equip as XEquipItem;
bool flag = xequipItem.enhanceInfo.EnhanceLevel > 0u;
if (flag)
{
base._SetNumUI("[cfff0d]+" + xequipItem.enhanceInfo.EnhanceLevel);
}
else
{
base._SetNumUI(null);
}
}
protected override void _SetupAttrIcon(XItem equip)
{
XEquipItem xequipItem = equip as XEquipItem;
AttrType attrType = xequipItem.attrType;
if (attrType != AttrType.Physics)
{
if (attrType != AttrType.Magic)
{
base._SetAttrIcon(null, null);
}
else
{
base._SetAttrIcon("f_01", "common/Universal");
}
}
else
{
base._SetAttrIcon("r_01", "common/Universal");
}
}
}
}
|