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using System;
using System.Collections.Generic;
using XUtliPoolLib;
namespace XMainClient
{
internal class XEquipSuitManager
{
private EquipSuitTable.RowData[] equipSuitTable = null;
public XEquipSuitManager(EquipSuitTable.RowData[] datas)
{
this.equipSuitTable = datas;
}
public EquipSuitTable.RowData GetSuit(int equipid, bool bConsiderOtherProf = false)
{
int basicTypeID = (int)XSingleton<XAttributeMgr>.singleton.XPlayerData.BasicTypeID;
for (int i = 0; i < this.equipSuitTable.Length; i++)
{
EquipSuitTable.RowData rowData = this.equipSuitTable[i];
bool flag = rowData.ProfID != 0 && basicTypeID != rowData.ProfID;
if (!flag)
{
bool flag2 = rowData.EquipID != null;
if (flag2)
{
for (int j = 0; j < rowData.EquipID.Length; j++)
{
bool flag3 = rowData.EquipID[j] == equipid;
if (flag3)
{
return rowData;
}
}
}
}
}
if (bConsiderOtherProf)
{
for (int k = 0; k < this.equipSuitTable.Length; k++)
{
EquipSuitTable.RowData rowData2 = this.equipSuitTable[k];
bool flag4 = rowData2.EquipID != null;
if (flag4)
{
for (int l = 0; l < rowData2.EquipID.Length; l++)
{
bool flag5 = rowData2.EquipID[l] == equipid;
if (flag5)
{
return rowData2;
}
}
}
}
}
return null;
}
public EquipSuitTable.RowData GetSuitBySuitId(int suitId)
{
for (int i = 0; i < this.equipSuitTable.Length; i++)
{
bool flag = this.equipSuitTable[i].SuitID == suitId;
if (flag)
{
return this.equipSuitTable[i];
}
}
return null;
}
public bool WillChangeEquipedCount(int suitItemID, int newItemID)
{
EquipSuitTable.RowData suit = this.GetSuit(suitItemID, false);
bool flag = suit != null;
return flag && !XEquipSuitManager.ContainEquip(suit, newItemID);
}
public static bool ContainEquip(EquipSuitTable.RowData row, int itemID)
{
bool flag = row.EquipID != null;
if (flag)
{
for (int i = 0; i < row.EquipID.Length; i++)
{
bool flag2 = row.EquipID[i] == itemID;
if (flag2)
{
return true;
}
}
}
return false;
}
public static int GetEffectDataCount()
{
return 11;
}
public static int GetEffectData(EquipSuitTable.RowData row, int index, out int effect1)
{
int result;
switch (index)
{
case 1:
effect1 = (int)row.Effect1[1];
result = (int)row.Effect1[0];
break;
case 2:
effect1 = (int)row.Effect2[1];
result = (int)row.Effect2[0];
break;
case 3:
effect1 = (int)row.Effect3[1];
result = (int)row.Effect3[0];
break;
case 4:
effect1 = (int)row.Effect4[1];
result = (int)row.Effect4[0];
break;
case 5:
effect1 = (int)row.Effect5[1];
result = (int)row.Effect5[0];
break;
case 6:
effect1 = (int)row.Effect6[1];
result = (int)row.Effect6[0];
break;
case 7:
effect1 = (int)row.Effect7[1];
result = (int)row.Effect7[0];
break;
case 8:
effect1 = (int)row.Effect8[1];
result = (int)row.Effect8[0];
break;
case 9:
effect1 = (int)row.Effect9[1];
result = (int)row.Effect9[0];
break;
case 10:
effect1 = (int)row.Effect10[1];
result = (int)row.Effect10[0];
break;
default:
effect1 = 0;
result = 0;
break;
}
return result;
}
public static bool IsEffectJustActivated(EquipSuitTable.RowData row, int equipCount)
{
int num = 0;
return XEquipSuitManager.GetEffectData(row, equipCount, out num) != 0;
}
public static int GetEquipedSuits(EquipSuitTable.RowData row, XBodyBag equipsOnBody, List<int> pos)
{
int num = 0;
bool flag = equipsOnBody.Length != XBagDocument.EquipMax;
int result;
if (flag)
{
result = 0;
}
else
{
for (int i = 0; i < XBagDocument.EquipMax; i++)
{
XItem xitem = equipsOnBody[i];
bool flag2 = xitem == null;
if (!flag2)
{
bool flag3 = XEquipSuitManager.ContainEquip(row, xitem.itemID);
if (flag3)
{
bool flag4 = pos != null;
if (flag4)
{
pos.Add(i);
}
num++;
}
}
}
result = num;
}
return result;
}
public static bool WillChangeEquipedCount(EquipSuitTable.RowData row, int itemid, XBodyBag equipsOnBody)
{
EquipList.RowData equipConf = XBagDocument.GetEquipConf(itemid);
bool flag = equipConf == null;
bool result;
if (flag)
{
result = false;
}
else
{
XItem xitem = equipsOnBody[(int)equipConf.EquipPos];
bool flag2 = xitem == null;
result = (flag2 || (XEquipSuitManager.ContainEquip(row, itemid) ^ XEquipSuitManager.ContainEquip(row, xitem.itemID)));
}
return result;
}
}
}
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