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using System;
using System.Collections.Generic;
using XUtliPoolLib;
namespace XMainClient
{
internal class XEventBlocker<T> where T : XEventArgs
{
public XEventBlocker<T>.XEventHandler EventHandler { get; set; }
public bool bBlockReceiver
{
get
{
return this.m_bBlockReceiver;
}
set
{
this.m_bBlockReceiver = value;
bool flag = !this.m_bBlockReceiver;
if (flag)
{
for (int i = 0; i < this.m_EventPool.Count; i++)
{
bool flag2 = this.EventHandler != null;
if (flag2)
{
this.EventHandler(this.m_EventPool[i]);
}
this.m_EventPool[i].Recycle();
}
this.m_EventPool.Clear();
}
}
}
public bool bBlockSender
{
get
{
return this.m_bBlockSender;
}
set
{
this.m_bBlockSender = value;
bool flag = !this.m_bBlockSender;
if (flag)
{
for (int i = 0; i < this.m_EventPool.Count; i++)
{
XSingleton<XEventMgr>.singleton.FireEvent(this.m_EventPool[i]);
}
this.m_EventPool.Clear();
}
}
}
private List<T> m_EventPool = new List<T>();
private bool m_bBlockReceiver = false;
private bool m_bBlockSender = false;
public delegate bool XEventHandler(XEventArgs e);
public void AddEvent(T e)
{
this.m_EventPool.Add(e);
}
public void ClearEvents()
{
this.m_EventPool.Clear();
this.m_bBlockReceiver = false;
this.m_bBlockSender = false;
}
}
}
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