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using System;
using UnityEngine;
using XUtliPoolLib;
namespace XMainClient
{
internal class XFootFxComponent : XComponent
{
public override uint ID
{
get
{
return XFootFxComponent.uuID;
}
}
public new static readonly uint uuID = XSingleton<XCommon>.singleton.XHash("FootFx");
private XGameObject _fx = null;
public override void OnAttachToHost(XObject host)
{
base.OnAttachToHost(host);
string footFx = XSingleton<XProfessionSkillMgr>.singleton.GetFootFx(XSingleton<XAttributeMgr>.singleton.XPlayerData.BasicTypeID);
bool flag = string.IsNullOrEmpty(footFx);
if (!flag)
{
this._fx = XGameObject.CreateXGameObject(footFx, true, true);
this._fx.SetParent(this._entity.MoveObj);
this._fx.SetLocalPRS(Vector3.zero, true, Quaternion.identity, true, Vector3.one, false);
}
}
public override void OnDetachFromHost()
{
bool flag = this._fx != null;
if (flag)
{
XGameObject.DestroyXGameObject(this._fx);
this._fx = null;
}
base.OnDetachFromHost();
}
public override void PostUpdate(float fDeltaT)
{
Vector3 zero = Vector3.zero;
zero.y = (this._entity.StandOn ? 0f : (XSingleton<XScene>.singleton.TerrainY(this._entity.MoveObj.Position) - this._entity.MoveObj.Position.y)) + 0.025f;
bool bMounted = this._entity.Attributes.Outlook.state.bMounted;
if (bMounted)
{
zero.y -= 0.9f;
}
this._fx.SetLocalPRS(zero, true, Quaternion.identity, false, Vector3.one, false);
this._fx.Rotation = XSingleton<XCommon>.singleton.RotateToGround(this._entity.MoveObj.Position, this._entity.MoveObj.Forward);
}
public void SetActive(bool active)
{
bool flag = this._fx != null;
if (flag)
{
this._fx.SetActive(active, "");
}
}
}
}
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