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using System;
using UILib;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient
{
internal class XGeneralShopBehaviour : DlgBehaviourBase
{
public IXUIButton m_Close;
public IXUIButton m_Help;
public XUIPool m_ShopTypePool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
private void Awake()
{
this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton);
this.m_Help = (base.transform.Find("Bg/Help").GetComponent("XUIButton") as IXUIButton);
this.m_ShopTypePool.SetupPool(base.transform.Find("Bg/ListFrame/Panel").gameObject, base.transform.Find("Bg/ListFrame/Panel/RecordTpl").gameObject, 10u, false);
}
}
}
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