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using System;
using XUtliPoolLib;
namespace XMainClient
{
internal sealed class XGravityComponent : XComponent
{
public override uint ID
{
get
{
return XGravityComponent.uuID;
}
}
public new static readonly uint uuID = XSingleton<XCommon>.singleton.XHash("Entity_Gravity");
public override void Update(float fDeltaT)
{
bool flag = !this._entity.GravityDisabled;
if (flag)
{
this._entity.ApplyMove(0f, -1f, 0f);
}
}
}
}
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