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using System;
using UILib;
using UnityEngine;
using XUtliPoolLib;
namespace XMainClient
{
internal class XJadeSlotDrawer : XItemDrawer
{
private IXUISprite cover;
private IXUISprite back;
private IXUISprite total;
private IXUISprite lockJade;
public void DrawItem(GameObject go, uint slot, bool hasLock, XJadeItem realItem)
{
this._GetUI(go);
this.SetupCoverAndBack(slot, hasLock);
this._SetupAttrIcon(null);
XSingleton<XItemDrawerMgr>.singleton.jadeItemDrawer.DrawItem(go, realItem, false);
this._ClearVariables();
}
private void SetupCoverAndBack(uint slot, bool hasLock)
{
bool flag = !XJadeInfo.SlotExists(slot);
if (flag)
{
if (hasLock)
{
this.cover.SetVisible(true);
this.lockJade.SetVisible(true);
this.total.SetVisible(true);
}
else
{
this.lockJade.SetVisible(false);
this.cover.SetVisible(false);
this.back.SetVisible(false);
this.total.SetVisible(false);
}
}
else
{
this.total.SetVisible(true);
this.lockJade.SetVisible(false);
this.cover.SetVisible(false);
this.back.SetVisible(true);
this.back.SetSprite("iconly_" + slot);
}
}
protected override void _GetUI(GameObject uiGo)
{
base._GetUI(uiGo);
this.cover = (uiGo.transform.Find("Cover").GetComponent("XUISprite") as IXUISprite);
this.back = (uiGo.transform.Find("Back").GetComponent("XUISprite") as IXUISprite);
this.total = (uiGo.transform.GetComponent("XUISprite") as IXUISprite);
this.lockJade = (uiGo.transform.Find("Lock").GetComponent("XUISprite") as IXUISprite);
}
protected override void _ClearVariables()
{
base._ClearVariables();
this.cover = null;
this.back = null;
}
}
}
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