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using System; namespace XMainClient { internal class XJoinTeamEventArgs : XEventArgs { public uint dungeonID; public XJoinTeamEventArgs() { this._eDefine = XEventDefine.XEvent_JoinTeam; } public override void Recycle() { base.Recycle(); this.dungeonID = 0u; XEventPool<XJoinTeamEventArgs>.Recycle(this); } } }