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using System;
using UnityEngine;
namespace XMainClient
{
internal class XLevelDoodad
{
public uint index;
public int wave;
public Vector3 pos;
public XDoodadType type;
public uint id;
public uint count;
public uint token;
public bool dropped;
public bool picked;
public float lastPickTime;
public uint templateid;
public ulong roleid;
public GameObject doodad;
public GameObject billboard;
}
}
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