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using System;
using KKSG;
using UILib;
using XMainClient.UI;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient
{
internal class XLevelRewardView : DlgBase<XLevelRewardView, XLevelRewardBehaviour>
{
public override string fileName
{
get
{
return "Battle/LevelRewardDlg";
}
}
public override int layer
{
get
{
return 1;
}
}
public override bool autoload
{
get
{
return true;
}
}
public DlgHandlerBase _DlgHandler = null;
private LevelRewardGerenalHandler _GerenalHandler = null;
private LevelRewardSelectChestHandler _SelectChestHandler = null;
private LevelRewardPVPHandler _PVPHandler = null;
private LevelRewardSkyArenaHandler _SkyArenaHandler = null;
private LevelRewardBigMeleeHandler _BigMeleeHandler = null;
private LevelRewardBattleFieldHandler _BattleFieldHandler = null;
private LevelRewardAbyssPartyHandler _AbyssPartyHandler = null;
private LevelRewardRaceHandler _RaceHandler = null;
private LevelRewardBattleDataHandler _BattleDataHandler = null;
private LevelRewardStageFailHandler _StageFailHandler = null;
private LevelRewardArenaHandler _ArenaHandler = null;
private LevelRewardActivityHandler _ActivityHandler = null;
private LevelRewardSuperRiskHandler _SuperRiskHandler = null;
private LevelRewardSuperRiskFailHandler _SuperRiskFailHandler = null;
private LevelRewardProfTrialsHandler _ProfTrialsHandler = null;
private LevelRewardTerritoryHandler _territoryHandler = null;
private LevelRewardHeroBattleHandler _heroBattleHandler = null;
private LevelRewardMobaBattleHandler _mobaBattleHandler = null;
private LevelRewardCustomBattleHandler _customBattleHandler = null;
private LevelRewardWeekendPartyBattleHandler _weekendPartyBattleHandler = null;
private LevelRewardBattleRoyaleHandler _battleRoyaleHandler = null;
public LevelRewardReportHandler _reportHandler = null;
private LevelRewardRiftHandler _riftHandler = null;
private XLevelRewardDocument _doc;
protected override void Init()
{
base.Init();
this._doc = XDocuments.GetSpecificDocument<XLevelRewardDocument>(XLevelRewardDocument.uuID);
}
protected override void OnUnload()
{
DlgHandlerBase.EnsureUnload<LevelRewardGerenalHandler>(ref this._GerenalHandler);
DlgHandlerBase.EnsureUnload<LevelRewardSelectChestHandler>(ref this._SelectChestHandler);
DlgHandlerBase.EnsureUnload<LevelRewardPVPHandler>(ref this._PVPHandler);
DlgHandlerBase.EnsureUnload<LevelRewardSkyArenaHandler>(ref this._SkyArenaHandler);
DlgHandlerBase.EnsureUnload<LevelRewardBigMeleeHandler>(ref this._BigMeleeHandler);
DlgHandlerBase.EnsureUnload<LevelRewardBattleFieldHandler>(ref this._BattleFieldHandler);
DlgHandlerBase.EnsureUnload<LevelRewardAbyssPartyHandler>(ref this._AbyssPartyHandler);
DlgHandlerBase.EnsureUnload<LevelRewardRaceHandler>(ref this._RaceHandler);
DlgHandlerBase.EnsureUnload<LevelRewardBattleDataHandler>(ref this._BattleDataHandler);
DlgHandlerBase.EnsureUnload<LevelRewardStageFailHandler>(ref this._StageFailHandler);
DlgHandlerBase.EnsureUnload<LevelRewardArenaHandler>(ref this._ArenaHandler);
DlgHandlerBase.EnsureUnload<LevelRewardActivityHandler>(ref this._ActivityHandler);
DlgHandlerBase.EnsureUnload<LevelRewardSuperRiskHandler>(ref this._SuperRiskHandler);
DlgHandlerBase.EnsureUnload<LevelRewardSuperRiskFailHandler>(ref this._SuperRiskFailHandler);
DlgHandlerBase.EnsureUnload<LevelRewardProfTrialsHandler>(ref this._ProfTrialsHandler);
DlgHandlerBase.EnsureUnload<LevelRewardTerritoryHandler>(ref this._territoryHandler);
DlgHandlerBase.EnsureUnload<LevelRewardHeroBattleHandler>(ref this._heroBattleHandler);
DlgHandlerBase.EnsureUnload<LevelRewardMobaBattleHandler>(ref this._mobaBattleHandler);
DlgHandlerBase.EnsureUnload<LevelRewardCustomBattleHandler>(ref this._customBattleHandler);
DlgHandlerBase.EnsureUnload<LevelRewardReportHandler>(ref this._reportHandler);
DlgHandlerBase.EnsureUnload<LevelRewardWeekendPartyBattleHandler>(ref this._weekendPartyBattleHandler);
DlgHandlerBase.EnsureUnload<LevelRewardBattleRoyaleHandler>(ref this._battleRoyaleHandler);
DlgHandlerBase.EnsureUnload<LevelRewardRiftHandler>(ref this._riftHandler);
this._DlgHandler = null;
base.OnUnload();
}
public void SetPowerpoint(int value)
{
DlgBase<PPTDlg, PPTBehaviour>.singleton.ShowPPT(value);
}
public void ShowLevelReward(SceneType type)
{
bool flag = this._DlgHandler != null;
if (flag)
{
this._DlgHandler.SetVisible(false);
this._DlgHandler = null;
}
switch (type)
{
case SceneType.SCENE_ARENA:
case SceneType.SCENE_PK:
case SceneType.SCENE_INVFIGHT:
this._DlgHandler = DlgHandlerBase.EnsureCreate<LevelRewardArenaHandler>(ref this._ArenaHandler, base.uiBehaviour.transform, true, null);
return;
case SceneType.SCENE_BOSSRUSH:
case SceneType.SCENE_TOWER:
this._DlgHandler = DlgHandlerBase.EnsureCreate<LevelRewardActivityHandler>(ref this._ActivityHandler, base.uiBehaviour.transform, true, null);
return;
case SceneType.SCENE_PVP:
this._DlgHandler = DlgHandlerBase.EnsureCreate<LevelRewardPVPHandler>(ref this._PVPHandler, base.uiBehaviour.transform, true, null);
return;
case SceneType.SCENE_RISK:
case SceneType.SCENE_RESWAR_PVP:
case SceneType.SCENE_RESWAR_PVE:
this._DlgHandler = DlgHandlerBase.EnsureCreate<LevelRewardSuperRiskHandler>(ref this._SuperRiskHandler, base.uiBehaviour.transform, true, null);
return;
case SceneType.SKYCITY_FIGHTING:
this._DlgHandler = DlgHandlerBase.EnsureCreate<LevelRewardSkyArenaHandler>(ref this._SkyArenaHandler, base.uiBehaviour.transform, true, null);
return;
case SceneType.SCENE_PROF_TRIALS:
this._DlgHandler = DlgHandlerBase.EnsureCreate<LevelRewardProfTrialsHandler>(ref this._ProfTrialsHandler, base.uiBehaviour.transform, true, null);
return;
case SceneType.SCENE_HORSE_RACE:
this._DlgHandler = DlgHandlerBase.EnsureCreate<LevelRewardRaceHandler>(ref this._RaceHandler, base.uiBehaviour.transform, true, null);
return;
case SceneType.SCENE_HEROBATTLE:
this._DlgHandler = DlgHandlerBase.EnsureCreate<LevelRewardHeroBattleHandler>(ref this._heroBattleHandler, base.uiBehaviour.transform, false, null);
this._heroBattleHandler.PlayCutScene();
return;
case SceneType.SCENE_CASTLE_WAIT:
case SceneType.SCENE_CASTLE_FIGHT:
this._DlgHandler = DlgHandlerBase.EnsureCreate<LevelRewardTerritoryHandler>(ref this._territoryHandler, base.uiBehaviour.transform, true, null);
return;
case SceneType.SCENE_ABYSS_PARTY:
this._DlgHandler = DlgHandlerBase.EnsureCreate<LevelRewardAbyssPartyHandler>(ref this._AbyssPartyHandler, base.uiBehaviour.transform, true, this);
return;
case SceneType.SCENE_CUSTOMPK:
case SceneType.SCENE_CUSTOMPKTWO:
this._DlgHandler = DlgHandlerBase.EnsureCreate<LevelRewardCustomBattleHandler>(ref this._customBattleHandler, base.uiBehaviour.transform, true, null);
return;
case SceneType.SCENE_MOBA:
this._DlgHandler = DlgHandlerBase.EnsureCreate<LevelRewardMobaBattleHandler>(ref this._mobaBattleHandler, base.uiBehaviour.transform, false, null);
this._mobaBattleHandler.PlayCutScene();
return;
case SceneType.SCENE_WEEKEND4V4_MONSTERFIGHT:
case SceneType.SCENE_WEEKEND4V4_GHOSTACTION:
case SceneType.SCENE_WEEKEND4V4_LIVECHALLENGE:
case SceneType.SCENE_WEEKEND4V4_CRAZYBOMB:
case SceneType.SCENE_WEEKEND4V4_HORSERACING:
case SceneType.SCENE_WEEKEND4V4_DUCK:
this._DlgHandler = DlgHandlerBase.EnsureCreate<LevelRewardWeekendPartyBattleHandler>(ref this._weekendPartyBattleHandler, base.uiBehaviour.transform, true, null);
return;
case SceneType.SCENE_BIGMELEE_FIGHT:
this._DlgHandler = DlgHandlerBase.EnsureCreate<LevelRewardBigMeleeHandler>(ref this._BigMeleeHandler, base.uiBehaviour.transform, true, null);
return;
case SceneType.SCENE_BATTLEFIELD_FIGHT:
this._DlgHandler = DlgHandlerBase.EnsureCreate<LevelRewardBattleFieldHandler>(ref this._BattleFieldHandler, base.uiBehaviour.transform, true, null);
return;
case SceneType.SCENE_SURVIVE:
this._DlgHandler = DlgHandlerBase.EnsureCreate<LevelRewardBattleRoyaleHandler>(ref this._battleRoyaleHandler, base.uiBehaviour.transform, true, null);
return;
case SceneType.SCENE_RIFT:
this._DlgHandler = DlgHandlerBase.EnsureCreate<LevelRewardRiftHandler>(ref this._riftHandler, base.uiBehaviour.transform, true, null);
return;
}
this._DlgHandler = DlgHandlerBase.EnsureCreate<LevelRewardGerenalHandler>(ref this._GerenalHandler, base.uiBehaviour.transform, true, null);
}
protected override void OnShow()
{
base.OnShow();
XPlatformAbilityDocument.Doc.QueryQQVipInfo();
}
public void RefreshQQVip()
{
bool flag = base.IsVisible() && this._GerenalHandler != null && this._GerenalHandler.IsVisible();
if (flag)
{
this._GerenalHandler.RefreshQQVipInfo(this._doc.CurrentStage);
}
}
public void ShowSelectChestFrame()
{
bool flag = this._DlgHandler != null;
if (flag)
{
this._DlgHandler.SetVisible(false);
this._DlgHandler = null;
}
this._DlgHandler = DlgHandlerBase.EnsureCreate<LevelRewardSelectChestHandler>(ref this._SelectChestHandler, base.uiBehaviour.transform, true, null);
}
public void ShowBattleDataFrame()
{
DlgHandlerBase.EnsureCreate<LevelRewardBattleDataHandler>(ref this._BattleDataHandler, base.uiBehaviour.transform, true, null);
}
public void RefreshSelectChest()
{
bool flag = this._SelectChestHandler != null && this._DlgHandler == this._SelectChestHandler && this._SelectChestHandler.CurrentStatus != LevelRewardSelectChestHandler.SelectChestStatus.SelectFinish;
if (flag)
{
this._SelectChestHandler.RefreshSelectChest();
}
}
public void RefreshSelectChestLeftTime()
{
bool flag = this._SelectChestHandler != null && this._DlgHandler == this._SelectChestHandler && this._SelectChestHandler.CurrentStatus != LevelRewardSelectChestHandler.SelectChestStatus.SelectFinish;
if (flag)
{
this._SelectChestHandler.RefreshLeftTime();
}
}
public void ShowAllChest()
{
bool flag = this._SelectChestHandler != null && this._DlgHandler == this._SelectChestHandler && this._SelectChestHandler.CurrentStatus != LevelRewardSelectChestHandler.SelectChestStatus.SelectFinish;
if (flag)
{
this._SelectChestHandler.ShowAllChest();
}
}
public void SetPeerResult()
{
bool flag = this._SelectChestHandler != null && this._DlgHandler == this._SelectChestHandler && this._SelectChestHandler.CurrentStatus != LevelRewardSelectChestHandler.SelectChestStatus.SelectFinish;
if (flag)
{
this._SelectChestHandler.SetPeerResult();
}
}
public void ShowStageFailFrame(SceneType type)
{
bool flag = this._DlgHandler != null;
if (flag)
{
this._DlgHandler.SetVisible(false);
this._DlgHandler = null;
}
bool flag2 = DlgBase<RadioBattleDlg, RadioBattleBahaviour>.singleton.IsLoaded();
if (flag2)
{
DlgBase<RadioBattleDlg, RadioBattleBahaviour>.singleton.Show(false);
}
bool flag3 = DlgBase<XChatView, XChatBehaviour>.singleton.IsLoaded();
if (flag3)
{
DlgBase<XChatView, XChatBehaviour>.singleton.SetVisible(false, true);
}
DlgBase<XChatSmallView, XChatSmallBehaviour>.singleton.SetFakeHide(true);
if (type <= SceneType.SCENE_RESWAR_PVE)
{
if (type == SceneType.SCENE_RISK || type - SceneType.SCENE_RESWAR_PVP <= 1)
{
this._DlgHandler = DlgHandlerBase.EnsureCreate<LevelRewardSuperRiskFailHandler>(ref this._SuperRiskFailHandler, base.uiBehaviour.transform, true, null);
return;
}
}
else if (type == SceneType.SCENE_CUSTOMPK || type == SceneType.SCENE_CUSTOMPKTWO)
{
this._DlgHandler = DlgHandlerBase.EnsureCreate<LevelRewardCustomBattleHandler>(ref this._customBattleHandler, base.uiBehaviour.transform, true, null);
return;
}
this._DlgHandler = DlgHandlerBase.EnsureCreate<LevelRewardStageFailHandler>(ref this._StageFailHandler, base.uiBehaviour.transform, true, null);
}
public override void OnUpdate()
{
base.OnUpdate();
bool flag = this._DlgHandler != null;
if (flag)
{
this._DlgHandler.OnUpdate();
}
}
public LevelRewardTerritoryHandler GetTerritoryHandler()
{
return this._territoryHandler;
}
public void CutSceneShowEnd()
{
SceneType sceneType = XSingleton<XScene>.singleton.SceneType;
if (sceneType != SceneType.SCENE_HEROBATTLE)
{
if (sceneType == SceneType.SCENE_MOBA)
{
bool flag = this._mobaBattleHandler != null;
if (flag)
{
this._mobaBattleHandler.ShowUI();
}
}
}
else
{
bool flag2 = this._heroBattleHandler != null;
if (flag2)
{
this._heroBattleHandler.ShowUI();
}
}
}
public void ShowReport(ulong uid, string name, IXUISprite reportBtn)
{
bool flag = this._reportHandler == null;
if (flag)
{
DlgHandlerBase.EnsureCreate<LevelRewardReportHandler>(ref this._reportHandler, base.uiBehaviour.transform, true, null);
}
else
{
this._reportHandler.SetVisible(true);
}
this._reportHandler.InitShow(uid, name, reportBtn);
}
}
}
|