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using System;
using System.Collections.Generic;
using UnityEngine;
using XMainClient.UI;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient
{
internal class XLevelStatistics : XSingleton<XLevelStatistics>
{
public uint ComboCount
{
get
{
return this._comboCount;
}
set
{
this._comboCount = value;
}
}
public XLevelState ls = new XLevelState();
public static readonly int BOX_ENEMY_ID = 5011;
private uint _comboCount;
private float _lastHitTime;
private float _combo_interval = 2f;
public void Clear()
{
this._comboCount = 0u;
this._lastHitTime = 0f;
}
public void OnEnterScene(uint sceneID)
{
this.ls.Reset();
this.ls._current_scene_id = sceneID;
this.ls._start_time = Time.time;
XSingleton<XLevelSpawnMgr>.singleton.GetMonsterCount(XSingleton<XLevelSpawnMgr>.singleton.CurrentSpawner, ref this.ls._total_monster, ref this.ls._boss_total);
this._combo_interval = float.Parse(XSingleton<XGlobalConfig>.singleton.GetValue("ComboInterval"));
}
public void OnLeaveScene()
{
}
public void OnMonsterDie(XEntity entity)
{
Vector3 lastDieEntityPos = entity.EngineObject.Position + new Vector3(0f, entity.Height / 2f, 0f);
bool flag = entity.IsOpposer || entity.IsBoss || entity.IsRole;
if (flag)
{
bool flag2 = XSingleton<XEntityMgr>.singleton.IsOpponent(entity, XSingleton<XEntityMgr>.singleton.Player);
if (flag2)
{
bool flag3 = entity.Wave >= 0 && this.ls.CheckEntityInLevelSpawn(entity.ID);
if (flag3)
{
this.ls._total_kill++;
bool flag4 = entity.CreateTime > 0f;
if (flag4)
{
this.ls._monster_exist_time += (int)(Time.realtimeSinceStartup - entity.CreateTime);
}
bool isBoss = entity.IsBoss;
if (isBoss)
{
this.ls._boss_kill++;
this.ls._BossWave = entity.Wave;
bool flag5 = entity.CreateTime > 0f;
if (flag5)
{
this.ls._boss_exist_time += (int)(Time.realtimeSinceStartup - entity.CreateTime);
}
}
Dictionary<ulong, int> entity_in_level_spawn = this.ls._entity_in_level_spawn;
ulong id = entity.ID;
entity_in_level_spawn[id]--;
bool flag6 = (XSingleton<XEntityMgr>.singleton.Player.EngineObject.Position - entity.EngineObject.Position).sqrMagnitude > 2500f;
if (flag6)
{
this.ls._abnormal_monster++;
}
}
this.ls.AddEntityDieCount((ulong)entity.TypeID);
bool flag7 = this.ls._boss_kill <= this.ls._boss_total;
if (flag7)
{
this.ls._lastDieEntityPos = lastDieEntityPos;
this.ls._lastDieEntityHeight = entity.Height;
}
}
}
bool isBoss2 = entity.IsBoss;
if (isBoss2)
{
this.ls._boss_rush_kill++;
}
bool flag8 = DlgBase<BattleMain, BattleMainBehaviour>.singleton.IsLoaded();
if (flag8)
{
DlgBase<BattleMain, BattleMainBehaviour>.singleton.IndicateHandler.OnMonsterDie(entity);
}
bool flag9 = DlgBase<SpectateSceneView, SpectateSceneBehaviour>.singleton.IsLoaded();
if (flag9)
{
DlgBase<SpectateSceneView, SpectateSceneBehaviour>.singleton.IndicateHandler.OnMonsterDie(entity);
}
bool isPlayer = entity.IsPlayer;
if (isPlayer)
{
this.ls._my_team_alive -= 1u;
this.OnPlayerDie();
}
bool flag10 = (ulong)entity.TypeID == (ulong)((long)XLevelStatistics.BOX_ENEMY_ID);
if (flag10)
{
this.ls._box_enemy_kill++;
}
bool flag11 = (ulong)entity.TypeID == (ulong)((long)XSingleton<XLevelFinishMgr>.singleton.KeyNpcID);
if (flag11)
{
this.ls._key_npc_die = true;
}
XSingleton<XLevelSpawnMgr>.singleton.OnMonsterDie(entity);
}
public void OnPlayerDie()
{
this.ls._death_count += 1u;
SceneTable.RowData sceneData = XSingleton<XSceneMgr>.singleton.GetSceneData(this.ls._current_scene_id);
XSingleton<XPostEffectMgr>.singleton.MakeEffectEnable(XPostEffect.BlackWhite, true);
bool flag = sceneData.type == 7 || sceneData.type == 11;
if (!flag)
{
XReviveDocument specificDocument = XDocuments.GetSpecificDocument<XReviveDocument>(XReviveDocument.uuID);
bool flag2 = !sceneData.CanRevive || (specificDocument.ReviveUsedTime >= specificDocument.ReviveMaxTime && !XSingleton<XGame>.singleton.SyncMode);
if (flag2)
{
this.ls._refuseRevive = true;
}
else
{
bool flag3 = DlgBase<BattleMain, BattleMainBehaviour>.singleton.IsLoaded();
if (flag3)
{
DlgBase<BattleMain, BattleMainBehaviour>.singleton.SkillHandler.SetVisible(false);
}
specificDocument.StartRevive();
}
}
}
public void OnPlayerRevive()
{
this.ls._revive_count += 1u;
this.ls._my_team_alive += 1u;
SceneTable.RowData sceneData = XSingleton<XSceneMgr>.singleton.GetSceneData(this.ls._current_scene_id);
XSingleton<XPostEffectMgr>.singleton.MakeEffectEnable(XPostEffect.BlackWhite, false);
bool flag = sceneData.type == 7 || sceneData.type == 11;
if (flag)
{
bool flag2 = DlgBase<BattleMain, BattleMainBehaviour>.singleton.IsLoaded();
if (flag2)
{
DlgBase<BattleMain, BattleMainBehaviour>.singleton.OnPlayerRevive();
}
}
else
{
bool flag3 = DlgBase<ReviveDlg, ReviveDlgBehaviour>.singleton.IsLoaded();
if (flag3)
{
DlgBase<ReviveDlg, ReviveDlgBehaviour>.singleton.SetVisible(false, true);
}
bool flag4 = DlgBase<BattleMain, BattleMainBehaviour>.singleton.IsLoaded();
if (flag4)
{
DlgBase<BattleMain, BattleMainBehaviour>.singleton.SkillHandler.SetVisible(true);
}
XPlayerAttributes xplayerAttributes = XSingleton<XEntityMgr>.singleton.Player.Attributes as XPlayerAttributes;
xplayerAttributes.HPMPReset();
XSingleton<XFxMgr>.singleton.CreateAndPlay(XSingleton<XGlobalConfig>.singleton.GetValue("ReviveFx"), XSingleton<XEntityMgr>.singleton.Player.EngineObject, Vector3.zero, Vector3.one, 1f, true, 5f, true);
}
}
public void OnPlayerRefuseRevive()
{
this.ls._refuseRevive = true;
}
public void OnHitEnemy(int comboCount = -1)
{
float realtimeSinceStartup = Time.realtimeSinceStartup;
this._lastHitTime = realtimeSinceStartup;
bool flag = comboCount < 0;
if (flag)
{
this._comboCount += 1u;
}
else
{
this._comboCount = (uint)comboCount;
}
bool flag2 = this._comboCount > this.ls._max_combo;
if (flag2)
{
this.ls._max_combo = this._comboCount;
}
bool flag3 = DlgBase<BattleMain, BattleMainBehaviour>.singleton.IsLoaded();
if (flag3)
{
DlgBase<BattleMain, BattleMainBehaviour>.singleton.OnComboChange(this._comboCount);
}
this._SendComboCountEvent();
}
public void OnEnemyHitEnemy(XEntity entity)
{
bool flag = entity == null || entity.Attributes == null || entity.Attributes.HostID != XSingleton<XAttributeMgr>.singleton.XPlayerData.RoleID;
if (!flag)
{
XOthersAttributes xothersAttributes = entity.Attributes as XOthersAttributes;
bool flag2 = xothersAttributes != null && xothersAttributes.LinkCombo == 1;
if (flag2)
{
this.OnHitEnemy(-1);
}
}
}
public void OnPlayerBeHit()
{
this.ls._player_behit += 1u;
}
public void OnAIinFight(XEntity entity)
{
bool isEnemy = entity.IsEnemy;
if (isEnemy)
{
this.ls._enemy_in_fight += 1u;
}
}
public void SetPlayerContineIndex(int index)
{
this.ls._player_continue_index = index;
this.ls._start_time = Time.time;
XSingleton<XLevelScriptMgr>.singleton.SetExternalString("playercontinue" + this.ls._player_continue_index.ToString(), false);
}
public void AddPlayerContinueIndex()
{
this.ls._player_continue_index++;
this.ls._start_time = Time.time;
XSingleton<XLevelScriptMgr>.singleton.SetExternalString("playercontinue" + this.ls._player_continue_index.ToString(), false);
}
public void Update()
{
float realtimeSinceStartup = Time.realtimeSinceStartup;
bool flag = realtimeSinceStartup - this._lastHitTime > this._combo_interval;
if (flag)
{
bool flag2 = this._comboCount > 0u;
if (flag2)
{
this._comboCount = 0u;
this._SendComboCountEvent();
}
bool flag3 = DlgBase<BattleMain, BattleMainBehaviour>.singleton.IsLoaded();
if (flag3)
{
DlgBase<BattleMain, BattleMainBehaviour>.singleton.OnComboChange(this._comboCount);
}
}
bool flag4 = !XSingleton<XGame>.singleton.SyncMode;
if (flag4)
{
XSingleton<XLevelFinishMgr>.singleton.CanLevelFinished(this.ls);
bool isCurrentLevelFinished = XSingleton<XLevelFinishMgr>.singleton.IsCurrentLevelFinished;
if (isCurrentLevelFinished)
{
bool flag5 = this.ls._end_time <= 0f;
if (flag5)
{
this.ls._end_time = Time.time;
}
}
}
}
public void OnSetBattleResult()
{
this.ls._remain_monster = XSingleton<XEntityMgr>.singleton.GetOpponent(XSingleton<XEntityMgr>.singleton.Player).Count;
}
public void OnBeforeKillMonster()
{
this.ls._before_force_kill = this.ls._total_kill;
}
private void _SendComboCountEvent()
{
bool flag = XSingleton<XGame>.singleton.SyncMode || XSingleton<XEntityMgr>.singleton.Player == null;
if (!flag)
{
XOnComboChangeEventArgs @event = XEventPool<XOnComboChangeEventArgs>.GetEvent();
@event.ComboCount = this._comboCount;
@event.Firer = XSingleton<XEntityMgr>.singleton.Player;
XSingleton<XEventMgr>.singleton.FireEvent(@event);
}
}
public void SendData()
{
XStaticSecurityStatistics.Append("PlayerDeadCount", this.ls._death_count);
XStaticSecurityStatistics.Append("PlayerReliveCount", this.ls._revive_count);
XStaticSecurityStatistics.Append("MonsterCount", (float)(this.ls._total_monster + XStaticSecurityStatistics._MonsterAIInfo._BossCallMonsterTotal));
XStaticSecurityStatistics.Append("MonsterEndCount", (float)this.ls._remain_monster);
XStaticSecurityStatistics.Append("MonsterCount1", (float)this.ls._before_force_kill);
XStaticSecurityStatistics.Append("MonsterCount2", (float)this.ls._after_force_kill);
XStaticSecurityStatistics.Append("MonsterCount3", (float)this.ls._abnormal_monster);
XStaticSecurityStatistics.Append("BossCount", (float)this.ls._boss_total);
XStaticSecurityStatistics.Append("BossKillCount", (float)this.ls._boss_kill);
XStaticSecurityStatistics.Append("BossTimeTotal", (float)this.ls._boss_exist_time);
XStaticSecurityStatistics.Append("MonsterTimeTotal", (float)this.ls._monster_exist_time);
XStaticSecurityStatistics.Append("RoundTimeUse", (this.ls._end_time > this.ls._start_time) ? ((this.ls._end_time - this.ls._start_time) * 1000f) : 0f);
}
}
}
|