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using System; namespace XMainClient { internal class XLoadEquipEventArgs : XEventArgs { public XItem item; public int slot; public XLoadEquipEventArgs() { this._eDefine = XEventDefine.XEvent_LoadEquip; } public override void Recycle() { base.Recycle(); this.item = null; this.slot = 0; XEventPool<XLoadEquipEventArgs>.Recycle(this); } } }