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using System;
using XUtliPoolLib;
namespace XMainClient
{
internal class XLoginStage : XStage
{
private EXStage _eOld = EXStage.Null;
private bool _login_ready = false;
private bool _ready = false;
public XLoginStage() : base(EXStage.Login)
{
}
public override void OnEnterStage(EXStage eOld)
{
base.OnEnterStage(eOld);
CombineMeshTask.s_CombineMatType = ECombineMatType.EIndependent;
XSingleton<XResourceLoaderMgr>.singleton.DelayLoad = false;
this._ready = false;
XSingleton<XGameUI>.singleton.LoadLoginUI(this._eStage);
XSingleton<XLoginDocument>.singleton.LoadAccount();
this._eOld = eOld;
this._login_ready = false;
XSingleton<XCutScene>.singleton.Start("CutScene/first_slash_show", false, true);
XLoginStep xloginStep = XSingleton<XClientNetwork>.singleton.XLoginStep;
if (xloginStep != XLoginStep.Begin)
{
if (xloginStep == XLoginStep.Login)
{
XSingleton<XLoginDocument>.singleton.ShowLoginSelectServerUI();
}
}
else
{
XSingleton<XLoginDocument>.singleton.ShowLoginUI();
}
XSingleton<XTutorialMgr>.singleton.Uninit();
XQualitySetting.SetDofFade(0f);
}
public override void OnLeaveStage(EXStage eNew)
{
base.OnLeaveStage(eNew);
XSingleton<XGameUI>.singleton.UnloadLoginUI();
CombineMeshTask.s_CombineMatType = ECombineMatType.ECombined;
XSingleton<XResourceLoaderMgr>.singleton.DelayLoad = true;
}
public override void OnEnterScene(uint sceneid, bool transfer)
{
base.OnEnterScene(sceneid, transfer);
CombineMeshTask.s_CombineMatType = ECombineMatType.EIndependent;
XSingleton<XResourceLoaderMgr>.singleton.DelayLoad = false;
XSingleton<XCutScene>.singleton.Start("CutScene/first_slash_show", false, true);
}
public override void Play()
{
this._ready = true;
}
public override void Update(float fDeltaT)
{
base.Update(fDeltaT);
XSingleton<XLoginDocument>.singleton.Update();
bool flag = (XSingleton<XLoginDocument>.singleton.SDKSignOut || !this._login_ready) && XSingleton<XScene>.singleton.SceneReady;
if (flag)
{
bool sdksignOut = XSingleton<XLoginDocument>.singleton.SDKSignOut;
if (sdksignOut)
{
XSingleton<XLoginDocument>.singleton.SetChannelByWakeUp();
}
bool flag2 = XSingleton<XLoginDocument>.singleton.Channel == XAuthorizationChannel.XAuthorization_Max;
if (!flag2)
{
XSingleton<XLoginDocument>.singleton.AutoAuthorization(true);
}
XSingleton<XLoginDocument>.singleton.SDKSignOut = false;
this._login_ready = true;
}
}
public override void PostUpdate(float fDeltaT)
{
base.PostUpdate(fDeltaT);
bool flag = this._ready && XSingleton<XScene>.singleton.SceneReady;
if (flag)
{
this._ready = false;
XSingleton<XGame>.singleton.SwitchTo(EXStage.SelectChar, 3u);
}
}
}
}
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