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using System;
using UnityEngine;
namespace XMainClient
{
internal class XNavigationEventArgs : XEventArgs
{
public Vector3 Dest;
public bool CameraFollow = true;
public float SpeedRatio = 1f;
public XNavigationEventArgs()
{
this._eDefine = XEventDefine.XEvent_NaviMove;
}
public override void Recycle()
{
base.Recycle();
this.Dest = Vector3.zero;
this.CameraFollow = true;
this.SpeedRatio = 1f;
XEventPool<XNavigationEventArgs>.Recycle(this);
}
}
}
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