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using System;
using System.Collections.Generic;
using System.Threading;
namespace XMainClient
{
internal class XNetEventPool
{
private static Queue<NetEvent> _pool = new Queue<NetEvent>(128);
public static NetEvent GetEvent()
{
NetEvent netEvent = null;
Monitor.Enter(XNetEventPool._pool);
bool flag = XNetEventPool._pool.Count > 0;
if (flag)
{
netEvent = XNetEventPool._pool.Dequeue();
}
Monitor.Exit(XNetEventPool._pool);
bool flag2 = netEvent != null;
NetEvent result;
if (flag2)
{
netEvent.Reset();
result = netEvent;
}
else
{
result = new NetEvent();
}
return result;
}
public static void Recycle(NetEvent e)
{
Monitor.Enter(XNetEventPool._pool);
XNetEventPool._pool.Enqueue(e);
Monitor.Exit(XNetEventPool._pool);
}
public static void RecycleNoLock(NetEvent e)
{
XNetEventPool._pool.Enqueue(e);
}
public static void Clear()
{
Monitor.Enter(XNetEventPool._pool);
XNetEventPool._pool.Clear();
Monitor.Exit(XNetEventPool._pool);
}
}
}
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