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using System;
using UnityEngine;
using XUtliPoolLib;
namespace XMainClient
{
internal class XNpcAttributes : XAttributes
{
public override uint ID
{
get
{
return XNpcAttributes.uuID;
}
}
public string Icon
{
get
{
return this._icon;
}
}
public string Portrait
{
get
{
return this._portrait;
}
}
public uint SceneId
{
get
{
return this._scene_id;
}
}
public Vector3 Position
{
get
{
return this._position;
}
}
public Vector3 Rotation
{
get
{
return this._rotation;
}
}
public string[] Content
{
get
{
return this._content;
}
}
public string[] Voice
{
get
{
return this._voice;
}
}
public int[] FunctionList
{
get
{
return this._functionList;
}
}
public new static readonly uint uuID = XSingleton<XCommon>.singleton.XHash("Npc_Attributes");
private string _icon = null;
private string _portrait = null;
private uint _scene_id = 0u;
private Vector3 _position = Vector3.zero;
private Vector3 _rotation = Vector3.zero;
private string[] _content = null;
private string[] _voice = null;
private int[] _functionList = null;
public void InitAttribute(XNpcInfo.RowData data)
{
this._icon = data.Icon;
this._portrait = data.Portrait;
this._scene_id = data.SceneID;
this._position.Set(data.Position[0], data.Position[1], data.Position[2]);
this._rotation.Set(data.Rotation[0], data.Rotation[1], data.Rotation[2]);
this._content = data.Content;
this._voice = data.Voice;
this._functionList = data.FunctionList;
}
}
}
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