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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient
{
internal class XOnlineRewardBehaviour : DlgBehaviourBase
{
public IXUIButton m_Close;
public IXUIButton m_GetReward;
public IXUILabel m_TimeTip;
public IXUILabel m_LeftTime;
public IXUILabel m_GetRewardLabel;
public XUIPool m_ItemPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
public IXUITweenTool m_BgTween;
private void Awake()
{
Transform transform = base.transform.Find("Bg/ItemTpl");
this.m_ItemPool.SetupPool(transform.parent.gameObject, transform.gameObject, 2u, false);
this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton);
this.m_GetReward = (base.transform.Find("Bg/GetReward").GetComponent("XUIButton") as IXUIButton);
this.m_TimeTip = (base.transform.Find("Bg/TimeTip").GetComponent("XUILabel") as IXUILabel);
this.m_LeftTime = (base.transform.Find("Bg/LeftTime").GetComponent("XUILabel") as IXUILabel);
this.m_GetRewardLabel = (base.transform.Find("Bg/GetReward/Text").GetComponent("XUILabel") as IXUILabel);
this.m_BgTween = (base.transform.Find("Bg").GetComponent("XUIPlayTween") as IXUITweenTool);
}
}
}
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