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using System;
using XUtliPoolLib;
namespace XMainClient
{
internal class XOperationData : XSingleton<XOperationData>
{
public XOperationMode OperationMode = XOperationMode.X3D;
public int TailCameraSpeed = 60;
public float ManualCameraSpeedXInBattle = 0.6f;
public float ManualCameraSpeedYInBattle = 0.15f;
public float ManualCameraDampXInBattle = 10f;
public float ManualCameraDampYInBattle = 10f;
public float ManualCameraSpeedXInHall = 0.3f;
public float ManualCameraSpeedYInHall = 0.3f;
public float ManualCameraDampXInHall = 2f;
public float ManualCameraDampYInHall = 2f;
public float CameraAngle = 2f;
public float CameraDistance = 6f;
public bool AllowVertical = false;
public bool AllowHorizontal = false;
public float MaxVertical = 30f;
public float MinVertical = -10f;
public int RangeWeight = 10;
public int BossWeight = 10;
public int EliteWeight = 2;
public int EnemyWeight = 1;
public int PupetWeight = 0;
public int ImmortalWeight = -10;
public int RoleWeight = 10;
public float AssistAngle = 60f;
public float WithinScope = 90f;
public float WithinRange = 1f;
public float ProfRange = 1.5f;
public float ProfRangeLong = 8f;
public float ProfRangeAll = 5f;
public int ProfScope = 60;
public int CameraAdjustScope = 0;
public bool OffSolo = false;
public static bool Is3DMode()
{
return XSingleton<XOperationData>.singleton.OperationMode == XOperationMode.X3D || XSingleton<XOperationData>.singleton.OperationMode == XOperationMode.X3D_Free;
}
}
}
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