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using System;
using XUtliPoolLib;
namespace XMainClient
{
internal class XOpposer : XEnemy
{
public override bool Initilize(int flag)
{
base.Initilize(flag);
this._eEntity_Type |= XEntity.EnitityType.Entity_Opposer;
bool flag2 = base.Ator != null;
if (flag2)
{
XSingleton<XComponentMgr>.singleton.CreateComponent(this, XMoveComponent.uuID);
}
bool flag3 = (flag & XFastEnumIntEqualityComparer<XEntity.InitFlag>.ToInt(XEntity.InitFlag.Entity_Transform)) == 0;
if (flag3)
{
bool flag4 = !XSingleton<XGame>.singleton.SyncMode;
if (flag4)
{
XSingleton<XComponentMgr>.singleton.CreateComponent(this, XManipulationComponent.uuID);
}
XSingleton<XComponentMgr>.singleton.CreateComponent(this, XChargeComponent.uuID);
this._buff = (XSingleton<XComponentMgr>.singleton.CreateComponent(this, XBuffComponent.uuID) as XBuffComponent);
this._rotate = (XSingleton<XComponentMgr>.singleton.CreateComponent(this, XRotationComponent.uuID) as XRotationComponent);
this._audio = (XSingleton<XComponentMgr>.singleton.CreateComponent(this, XAudioComponent.uuID) as XAudioComponent);
XSingleton<XComponentMgr>.singleton.CreateComponent(this, XEndureComponent.uuID);
bool flag5 = XSingleton<XSceneMgr>.singleton.SceneCanNavi(XSingleton<XScene>.singleton.SceneID);
if (flag5)
{
this._nav = (XSingleton<XComponentMgr>.singleton.CreateComponent(this, XNavigationComponent.uuID) as XNavigationComponent);
}
bool flag6 = !XSingleton<XGame>.singleton.SyncMode;
if (flag6)
{
this._ai = (XSingleton<XComponentMgr>.singleton.CreateComponent(this, XAIComponent.uuID) as XAIComponent);
}
}
return true;
}
}
}
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