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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
namespace XMainClient
{
internal class XPkLoadingBehaviour : DlgBehaviourBase
{
public IXUITweenTool m_PkLoadingTween;
public IXUILabel[] m_Name = new IXUILabel[2];
public IXUILabel[] m_Level = new IXUILabel[2];
public IXUILabel[] m_WinCount = new IXUILabel[2];
public IXUILabel[] m_Point = new IXUILabel[2];
public IXUILabel[] m_Percent = new IXUILabel[2];
public IXUILabel[] m_NearWin = new IXUILabel[2];
public IXUISprite[] m_Prefession = new IXUISprite[2];
public Transform m_LeftSnapshot;
public Transform m_RightSnapshot;
public IXUITexture[] m_HalfPic = new IXUITexture[2];
public GameObject[] m_Detail = new GameObject[2];
private void Awake()
{
this.m_PkLoadingTween = (base.transform.Find("Bg").GetComponent("XUIPlayTween") as IXUITweenTool);
Transform transform = base.transform.Find("Bg/Left");
Transform transform2 = base.transform.Find("Bg/Right");
this.m_Name[0] = (transform.Find("Name").GetComponent("XUILabel") as IXUILabel);
this.m_Name[1] = (transform2.Find("Name").GetComponent("XUILabel") as IXUILabel);
this.m_Level[0] = (transform.Find("Level").GetComponent("XUILabel") as IXUILabel);
this.m_Level[1] = (transform2.Find("Level").GetComponent("XUILabel") as IXUILabel);
this.m_Prefession[0] = (transform.Find("Profession").GetComponent("XUISprite") as IXUISprite);
this.m_Prefession[1] = (transform2.Find("Profession").GetComponent("XUISprite") as IXUISprite);
this.m_LeftSnapshot = transform.Find("Snapshot");
this.m_RightSnapshot = transform2.Find("Snapshot");
this.m_HalfPic[0] = (transform.Find("HalfPic").GetComponent("XUITexture") as IXUITexture);
this.m_HalfPic[1] = (transform2.Find("HalfPic").GetComponent("XUITexture") as IXUITexture);
Transform transform3 = transform.Find("Detail");
Transform transform4 = transform2.Find("Detail");
bool flag = transform3 != null;
if (flag)
{
this.m_Detail[0] = transform.Find("Detail").gameObject;
this.m_WinCount[0] = (transform.Find("Detail/WinCount").GetComponent("XUILabel") as IXUILabel);
this.m_Point[0] = (transform.Find("Detail/Point").GetComponent("XUILabel") as IXUILabel);
this.m_Percent[0] = (transform.Find("Detail/Percent").GetComponent("XUILabel") as IXUILabel);
this.m_NearWin[0] = (transform.Find("Detail/NearWin").GetComponent("XUILabel") as IXUILabel);
}
bool flag2 = transform4 != null;
if (flag2)
{
this.m_Detail[1] = transform2.Find("Detail").gameObject;
this.m_WinCount[1] = (transform2.Find("Detail/WinCount").GetComponent("XUILabel") as IXUILabel);
this.m_Point[1] = (transform2.Find("Detail/Point").GetComponent("XUILabel") as IXUILabel);
this.m_Percent[1] = (transform2.Find("Detail/Percent").GetComponent("XUILabel") as IXUILabel);
this.m_NearWin[1] = (transform2.Find("Detail/NearWin").GetComponent("XUILabel") as IXUILabel);
}
}
}
}
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