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using System;
using System.Collections.Generic;
using UnityEngine;
using XMainClient.UI;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient
{
internal class XPlayerAction : IXPlayerAction, IXInterface
{
public bool Deprecated { get; set; }
public bool IsValid
{
get
{
return XSingleton<XScene>.singleton.SceneReady && XEntity.ValideEntity(XSingleton<XEntityMgr>.singleton.Player) && !XSingleton<XEntityMgr>.singleton.Player.IsCorrectingMe;
}
}
private Vector3 _last_pos = Vector3.zero;
private Vector3 _last_pos_driver = Vector3.zero;
private XCameraWallComponent _component = null;
public void CameraWallEnter(AnimationCurve curve, Vector3 intersection, Vector3 cornerdir, float sector, float inDegree, float outDegree, bool positive)
{
bool flag = sector > 0f;
if (flag)
{
bool flag2 = this._component == null;
if (flag2)
{
this._component = (XSingleton<XScene>.singleton.GameCamera.GetXComponent(XCameraWallComponent.uuID) as XCameraWallComponent);
}
this._component.Effect(curve, intersection, cornerdir, sector, inDegree, outDegree, positive);
}
}
public void CameraWallExit(float angle)
{
bool flag = this._component == null;
if (flag)
{
this._component = (XSingleton<XScene>.singleton.GameCamera.GetXComponent(XCameraWallComponent.uuID) as XCameraWallComponent);
}
this._component.EndEffect();
}
public void CameraWallVertical(float angle)
{
bool flag = this._component == null;
if (flag)
{
this._component = (XSingleton<XScene>.singleton.GameCamera.GetXComponent(XCameraWallComponent.uuID) as XCameraWallComponent);
}
this._component.VerticalEffect(angle);
}
public void SetExternalString(string exString, bool bOnce)
{
bool syncMode = XSingleton<XGame>.singleton.SyncMode;
if (syncMode)
{
PtcC2G_AddLevelScriptExtString ptcC2G_AddLevelScriptExtString = new PtcC2G_AddLevelScriptExtString();
ptcC2G_AddLevelScriptExtString.Data.extString = exString;
XSingleton<XClientNetwork>.singleton.Send(ptcC2G_AddLevelScriptExtString);
}
else
{
XSingleton<XLevelScriptMgr>.singleton.SetExternalString(exString, bOnce);
}
}
public void PlayCutScene(string cutscene)
{
XSingleton<XDebug>.singleton.AddErrorLog("Cutscene wall is depracated.", null, null, null, null, null);
}
public void TransferToSceneLocation(Vector3 pos, Vector3 forward)
{
bool syncMode = XSingleton<XGame>.singleton.SyncMode;
if (!syncMode)
{
XOnEntityTransferEventArgs @event = XEventPool<XOnEntityTransferEventArgs>.GetEvent();
@event.Firer = XSingleton<XEntityMgr>.singleton.Player;
XSingleton<XEventMgr>.singleton.FireEvent(@event);
List<XEntity> ally = XSingleton<XEntityMgr>.singleton.GetAlly(XSingleton<XEntityMgr>.singleton.Player);
for (int i = 0; i < ally.Count; i++)
{
bool flag = ally[i] != XSingleton<XEntityMgr>.singleton.Player;
if (flag)
{
XOnEntityTransferEventArgs event2 = XEventPool<XOnEntityTransferEventArgs>.GetEvent();
event2.Firer = ally[i];
XSingleton<XEventMgr>.singleton.FireEvent(event2);
bool flag2 = ally[i].MobbedBy != null && ally[i].MobbedBy.IsRole && ally[i].Attributes != null && ally[i].Attributes.RunSpeed > 0f;
if (flag2)
{
bool flag3 = ally[i].Nav != null;
if (flag3)
{
ally[i].Nav.Interrupt();
}
ally[i].CorrectMe(pos, forward, false, true);
}
}
}
XSingleton<XEntityMgr>.singleton.Player.CorrectMe(pos, forward, false, true);
}
}
public void TransferToNewScene(uint sceneID)
{
XSingleton<XGame>.singleton.SwitchTo(XSingleton<XGame>.singleton.CurrentStage.Stage, sceneID);
}
public void GotoBattle()
{
bool flag = XSingleton<XChatIFlyMgr>.singleton.IsRecording();
if (!flag)
{
XTaskDocument specificDocument = XDocuments.GetSpecificDocument<XTaskDocument>(XTaskDocument.uuID);
bool flag2 = !XSingleton<XEntityMgr>.singleton.Player.IsNavigating || (XSingleton<XEntityMgr>.singleton.Player.IsNavigating && XSingleton<XInput>.singleton.LastNpc == null && specificDocument.NaviTarget == 1);
bool flag3 = flag2 && XSingleton<XEntityMgr>.singleton.Player.Net.SyncSequence > 1u;
if (flag3)
{
bool flag4 = XSingleton<UIManager>.singleton.IsUIShowed();
if (flag4)
{
this.AdjustPosForDungeonEnter(null);
specificDocument.ResetNavi();
}
else
{
bool inTutorial = XSingleton<XTutorialMgr>.singleton.InTutorial;
if (!inTutorial)
{
XSingleton<XGameUI>.singleton.OnGenericClick();
DlgBase<DungeonSelect, DungeonSelectBehaviour>.singleton.SetAutoSelectScene((int)specificDocument.NaviScene, 0, 0u);
DlgBase<DungeonSelect, DungeonSelectBehaviour>.singleton.FadeShow();
XSingleton<XEntityMgr>.singleton.Player.Nav.Interrupt();
XSingleton<XEntityMgr>.singleton.Player.Net.ReportMoveAction(Vector3.zero, 0.0);
XSingleton<XInput>.singleton.Freezed = true;
XSingleton<XTimerMgr>.singleton.SetTimer(0.5f, new XTimerMgr.ElapsedEventHandler(this.AdjustPosForDungeonEnter), null);
}
}
}
}
}
public void GotoTerritoryBattle(int index)
{
XSingleton<XDebug>.singleton.AddGreenLog("enter scene: " + index, null, null, null, null, null);
XGuildTerritoryDocument specificDocument = XDocuments.GetSpecificDocument<XGuildTerritoryDocument>(XGuildTerritoryDocument.uuID);
specificDocument.SendGCFEnterin(index);
}
public void GotoNest()
{
bool flag = !XSingleton<XEntityMgr>.singleton.Player.IsNavigating || (XSingleton<XEntityMgr>.singleton.Player.IsNavigating && XSingleton<XInput>.singleton.LastNpc == null && DlgBase<XMainInterface, XMainInterfaceBehaviour>.singleton._TaskNaviHandler.IsNavigateToBattle == 2);
bool flag2 = flag && XSingleton<XGameSysMgr>.singleton.IsSystemOpened(XSysDefine.XSys_Activity_DragonNest);
if (flag2)
{
bool flag3 = XSingleton<UIManager>.singleton.IsUIShowed();
if (flag3)
{
this.AdjustPosForDungeonEnter(null);
}
else
{
XSingleton<XGameUI>.singleton.OnGenericClick();
DlgBase<XDragonNestView, XDragonNestBehaviour>.singleton.SetVisibleWithAnimation(true, null);
XSingleton<XEntityMgr>.singleton.Player.Nav.Interrupt();
XSingleton<XEntityMgr>.singleton.Player.Net.ReportMoveAction(Vector3.zero, 0.0);
XSingleton<XInput>.singleton.Freezed = true;
XSingleton<XTimerMgr>.singleton.SetTimer(0.5f, new XTimerMgr.ElapsedEventHandler(this.AdjustPosForDungeonEnter), null);
}
}
}
public void GotoFishing(int seatIndex, bool bFishing)
{
XHomeFishingDocument specificDocument = XDocuments.GetSpecificDocument<XHomeFishingDocument>(XHomeFishingDocument.uuID);
specificDocument.SetFishingUIState(bFishing);
}
public void GotoYororuya()
{
bool flag = !XSingleton<XEntityMgr>.singleton.Player.IsNavigating || (XSingleton<XEntityMgr>.singleton.Player.IsNavigating && XSingleton<XInput>.singleton.LastNpc == null && DlgBase<XMainInterface, XMainInterfaceBehaviour>.singleton._TaskNaviHandler.IsNavigateToBattle == 2);
bool flag2 = flag && XSingleton<XGameSysMgr>.singleton.IsSystemOpened(XSysDefine.XSys_Yorozuya);
if (flag2)
{
bool flag3 = XSingleton<UIManager>.singleton.IsUIShowed();
if (flag3)
{
this.AdjustPosForDungeonEnter(null);
}
else
{
bool inTutorial = XSingleton<XTutorialMgr>.singleton.InTutorial;
if (!inTutorial)
{
XSingleton<XGameUI>.singleton.OnGenericClick();
DlgBase<YorozuyaDlg, YorozuyaBehaviour>.singleton.SetVisible(true, true);
XSingleton<XEntityMgr>.singleton.Player.Nav.Interrupt();
XSingleton<XEntityMgr>.singleton.Player.Net.ReportMoveAction(Vector3.zero, 0.0);
XSingleton<XInput>.singleton.Freezed = true;
XSingleton<XTimerMgr>.singleton.SetTimer(0.5f, new XTimerMgr.ElapsedEventHandler(this.AdjustPosForDungeonEnter), null);
}
}
}
}
public Vector3 PlayerPosition(bool notplayertrigger)
{
Vector3 position;
if (notplayertrigger)
{
position = XSingleton<XScene>.singleton.Dirver.EngineObject.Position;
}
else
{
position = XSingleton<XEntityMgr>.singleton.Player.EngineObject.Position;
}
return position;
}
public Vector3 PlayerLastPosition(bool notplayertrigger)
{
return notplayertrigger ? this._last_pos_driver : this._last_pos;
}
public void RefreshPosition()
{
this._last_pos = (XEntity.ValideEntity(XSingleton<XEntityMgr>.singleton.Player) ? XSingleton<XEntityMgr>.singleton.Player.EngineObject.Position : this._last_pos);
this._last_pos_driver = ((XSingleton<XScene>.singleton.Dirver == XSingleton<XEntityMgr>.singleton.Player) ? this._last_pos : (XEntity.ValideEntity(XSingleton<XScene>.singleton.Dirver) ? XSingleton<XScene>.singleton.Dirver.EngineObject.Position : this._last_pos_driver));
}
private void AdjustPosForDungeonEnter(object o)
{
XSingleton<XEntityMgr>.singleton.Player.Net.ReportMoveAction(XSingleton<XEntityMgr>.singleton.Player.MoveObj.Position - XSingleton<XEntityMgr>.singleton.Player.MoveObj.Forward * 2f, 0f, false, false, true, 0f);
}
}
}
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