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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient
{
internal class XQualifyingBehaviour : DlgBehaviourBase
{
public IXUIButton m_Close;
public IXUIButton m_Help;
public XUIPool m_TabPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
public IXUISprite m_UnOpen2V2;
public Transform m_Bg;
public IXUIButton m_ShopBtn;
public IXUIButton m_RankBtn;
public IXUIButton m_BattleRecordBtn;
public IXUIButton m_TrainBtn;
public IXUITexture m_PointRewardBtn;
public Transform m_PointRewardRedPoint;
public IXUIButton m_RankRewardBtn;
public IXUIButton m_Match1V1Btn;
public IXUILabel m_Match1V1BtnLabel;
public IXUIButton m_Match2V2Btn;
public IXUILabel m_Match2V2BtnLabel;
public IXUIButton m_TeamBtn;
public Transform m_Message;
public IXUILabel m_TotalRecords;
public IXUILabel m_WinRecord;
public IXUILabel m_LoseRecord;
public IXUILabel m_WinRate;
public IXUILabel m_CurrentRank;
public IXUILabel m_RankEndTips;
public Transform m_ChallengeFrame;
public IXUITexture m_Tier;
public IXUILabel m_WinOfPoint;
public XNumberTween m_NumberTween;
public IXUILabelSymbol m_ChallengeTip;
public IXUILabel m_ChallengeTipText;
public GameObject m_FxFireworkGo;
public XUIPool m_RankTabPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
public IXUICheckBox m_RankTypeAll;
public XQualifyingRankWindow m_RankWindow;
public XQualifyingRankRewardWindow m_RankRewardWindow;
public XQualifyingPointRewardWindow m_PointRewardWindow;
public GameObject m_BattleRecordFrame;
private void Awake()
{
this.m_Bg = base.transform.Find("Bg");
this.m_Close = (this.m_Bg.Find("Close").GetComponent("XUIButton") as IXUIButton);
this.m_Help = (this.m_Bg.Find("Help").GetComponent("XUIButton") as IXUIButton);
this.m_BattleRecordFrame = this.m_Bg.Find("BattleRecordFrame").gameObject;
Transform transform = this.m_Bg.Find("Bg/Tabs/TabTpl");
this.m_TabPool.SetupPool(transform.parent.gameObject, transform.gameObject, 2u, false);
this.m_UnOpen2V2 = (this.m_Bg.Find("Bg/2V2UnOpen").GetComponent("XUISprite") as IXUISprite);
Transform transform2 = this.m_Bg.Find("Bg/BtnList");
this.m_ShopBtn = (transform2.Find("ShopBtn").GetComponent("XUIButton") as IXUIButton);
this.m_RankBtn = (transform2.Find("RankBtn").GetComponent("XUIButton") as IXUIButton);
this.m_BattleRecordBtn = (transform2.Find("BattleRecordBtn").GetComponent("XUIButton") as IXUIButton);
this.m_TrainBtn = (transform2.Find("TrainingBtn").GetComponent("XUIButton") as IXUIButton);
this.m_PointRewardBtn = (transform2.Find("PointRewardBtn").GetComponent("XUITexture") as IXUITexture);
this.m_PointRewardRedPoint = transform2.Find("PointRewardBtn/RedPoint");
this.m_RankRewardBtn = (transform2.Find("RankRewardBtn").GetComponent("XUIButton") as IXUIButton);
this.m_Match1V1Btn = (transform2.Find("Match1V1Btn").GetComponent("XUIButton") as IXUIButton);
this.m_Match1V1BtnLabel = (transform2.Find("Match1V1Btn/Text").GetComponent("XUILabel") as IXUILabel);
this.m_Match2V2Btn = (transform2.Find("Match2V2Btn").GetComponent("XUIButton") as IXUIButton);
this.m_Match2V2BtnLabel = (transform2.Find("Match2V2Btn/Text").GetComponent("XUILabel") as IXUILabel);
this.m_TeamBtn = (transform2.Find("TeamBtn").GetComponent("XUIButton") as IXUIButton);
this.m_Message = this.m_Bg.Find("Bg/Message");
this.m_TotalRecords = (this.m_Message.Find("Records/TotalRecords/Num").GetComponent("XUILabel") as IXUILabel);
this.m_WinRecord = (this.m_Message.Find("Records/Win/Num").GetComponent("XUILabel") as IXUILabel);
this.m_LoseRecord = (this.m_Message.Find("Records/Lose/Num").GetComponent("XUILabel") as IXUILabel);
this.m_WinRate = (this.m_Message.Find("Records/Rate/Num").GetComponent("XUILabel") as IXUILabel);
this.m_CurrentRank = (this.m_Message.Find("CurrentRank/Num").GetComponent("XUILabel") as IXUILabel);
this.m_RankEndTips = (this.m_Message.Find("Tip").GetComponent("XUILabel") as IXUILabel);
this.m_ChallengeFrame = this.m_Bg.Find("Bg/ChallengeFrame");
this.m_Tier = (this.m_ChallengeFrame.Find("Tier").GetComponent("XUITexture") as IXUITexture);
this.m_WinOfPoint = (this.m_ChallengeFrame.Find("WinOfPoint/Num").GetComponent("XUILabel") as IXUILabel);
this.m_ChallengeTip = (this.m_ChallengeFrame.Find("Tip").GetComponent("XUILabelSymbol") as IXUILabelSymbol);
this.m_ChallengeTipText = (this.m_ChallengeTip.gameObject.transform.Find("T").GetComponent("XUILabel") as IXUILabel);
this.m_FxFireworkGo = this.m_ChallengeFrame.Find("m_FxFirework").gameObject;
this.m_FxFireworkGo.SetActive(false);
this.m_RankWindow = new XQualifyingRankWindow(this.m_Bg.Find("RankFrame").gameObject);
this.m_RankRewardWindow = new XQualifyingRankRewardWindow(this.m_Bg.Find("RankRewardFrame").gameObject);
this.m_PointRewardWindow = new XQualifyingPointRewardWindow(this.m_Bg.Find("PointRewardFrame").gameObject);
}
}
}
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