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using System;
using UILib;
using UnityEngine;
using XUtliPoolLib;
namespace XMainClient
{
internal class XQualifyingPointRewardWindow
{
public bool IsVisible
{
get
{
return this.m_Go.activeSelf;
}
}
public GameObject m_Go;
public XUIPool m_RewardPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
public XUIPool m_ItemPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
public IXUIButton m_Close;
public IXUIScrollView m_ScrollView;
public IXUILabel m_CurrentPoint;
public XQualifyingPointRewardWindow(GameObject go)
{
this.m_Go = go;
this.m_Close = (go.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton);
this.m_RewardPool.SetupPool(go.transform.Find("Bg/Bg/ScrollView").gameObject, go.transform.Find("Bg/Bg/ScrollView/RewardTpl").gameObject, 20u, false);
this.m_ItemPool.SetupPool(go.transform.Find("Bg/Bg/ScrollView").gameObject, go.transform.Find("Bg/Bg/ScrollView/Item").gameObject, 50u, false);
this.m_ScrollView = (go.transform.Find("Bg/Bg/ScrollView").GetComponent("XUIScrollView") as IXUIScrollView);
this.m_CurrentPoint = (go.transform.Find("Bg/CurrentPoint/Text").GetComponent("XUILabel") as IXUILabel);
}
public void SetVisible(bool v)
{
this.m_Go.SetActive(v);
}
}
}
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