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using System;
using System.Collections.Generic;
namespace XMainClient
{
internal struct XReinforceInfo
{
public uint ReinforceLevel;
public List<XItemChangeAttr> ReinforceAttr;
public void Init()
{
bool flag = this.ReinforceAttr == null;
if (flag)
{
this.ReinforceAttr = new List<XItemChangeAttr>();
}
else
{
this.ReinforceAttr.Clear();
}
this.ReinforceLevel = 0u;
}
public void Clone(ref XReinforceInfo other)
{
this.Init();
this.ReinforceLevel = other.ReinforceLevel;
bool flag = other.ReinforceAttr != null;
if (flag)
{
for (int i = 0; i < other.ReinforceAttr.Count; i++)
{
this.ReinforceAttr.Add(other.ReinforceAttr[i]);
}
}
}
}
}
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