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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
using XMainClient.Utility;
using XUtliPoolLib;
namespace XMainClient
{
internal class XRewardDlgBehaviour : DlgBehaviourBase
{
public XUIPool m_RewardPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
public XUIPool m_LoginPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
public IXUIButton m_close;
public XUITabControl m_tabcontrol = new XUITabControl();
public Transform m_achivementFrame;
public Transform m_activityFrame;
public Transform m_rewardSysFrame;
public Transform m_loginFrame;
public Transform m_levelFrame;
private void Awake()
{
this.m_close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton);
Transform tabTpl = base.transform.Find("Bg/Tabs/TabTpl");
this.m_tabcontrol.SetTabTpl(tabTpl);
this.m_achivementFrame = base.transform.Find("Bg/AchivementFrame");
this.m_activityFrame = base.transform.Find("Bg/ActivityFrame");
this.m_rewardSysFrame = base.transform.Find("Bg/RewardFrame");
this.m_loginFrame = base.transform.Find("Bg/LoginFrame");
this.m_levelFrame = base.transform.Find("Bg/LevelFrame");
}
}
}
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