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using System;
using System.Collections.Generic;
using KKSG;
using UnityEngine;
using XMainClient.UI;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient
{
[Hotfix]
internal class XRiftDocument : XDocComponent
{
public override uint ID
{
get
{
return XRiftDocument.uuID;
}
}
public List<RankRewardStatus> RankRewardList
{
get
{
return this._rankRewardList;
}
}
public List<PointRewardStatus> WeekFirstPassList
{
get
{
return this._firstpassList;
}
}
public List<PointRewardStatus> WelfareList
{
get
{
return this._welfareList;
}
}
public Rift.RowData currRiftRow
{
get
{
return this.GetRiftData(this.currFloor, this.currRift);
}
}
public new static readonly uint uuID = XSingleton<XCommon>.singleton.XHash("MysterioursDocument");
public int currRift = 1;
public int currFloor = 1;
public uint sceneid = 1u;
public bool hasNewFirstPass = false;
public List<MapIntItem> items;
private int max_floor = 0;
public uint self_rank = 0u;
public bool all_finish = false;
public bool stop_timer = false;
public static XTableAsyncLoader AsyncLoader = new XTableAsyncLoader();
private static Rift m_tableRift = new Rift();
private static RiftType m_tableRiftType = new RiftType();
private static RiftRankReward m_tableRiftRewd = new RiftRankReward();
private static RiftWelfareReward m_tableRiftWelfare = new RiftWelfareReward();
private static RiftBuffSuitMonsterType m_tabRiftSuit = new RiftBuffSuitMonsterType();
private List<RankRewardStatus> _rankRewardList = new List<RankRewardStatus>();
private List<PointRewardStatus> _firstpassList = new List<PointRewardStatus>();
private List<PointRewardStatus> _welfareList = new List<PointRewardStatus>();
private float lastShowInfoTime;
public List<int> buffIDS = new List<int>();
public List<int> buffLevels = new List<int>();
public int currGuidRiftID;
public List<int> guildBuffIDs = new List<int>();
public List<int> guildBuffLevels = new List<int>();
public List<RiftGuildRankInfo> guildInfos;
public RiftSceneInfoNtfData scene_rift_data;
protected override void OnReconnected(XReconnectedEventArgs arg)
{
}
public Rift.RowData GetRiftData(int floor, int rift)
{
int i = 0;
int num = XRiftDocument.m_tableRift.Table.Length;
while (i < num)
{
bool flag = XRiftDocument.m_tableRift.Table[i].floor == floor && XRiftDocument.m_tableRift.Table[i].id == rift;
if (flag)
{
return XRiftDocument.m_tableRift.Table[i];
}
i++;
}
return null;
}
public static void Execute(OnLoadedCallback callback = null)
{
XRiftDocument.AsyncLoader.AddTask("Table/Rift", XRiftDocument.m_tableRift, false);
XRiftDocument.AsyncLoader.AddTask("Table/RiftType", XRiftDocument.m_tableRiftType, false);
XRiftDocument.AsyncLoader.AddTask("Table/RiftRankReward", XRiftDocument.m_tableRiftRewd, false);
XRiftDocument.AsyncLoader.AddTask("Table/RiftWelfareReward", XRiftDocument.m_tableRiftWelfare, false);
XRiftDocument.AsyncLoader.AddTask("Table/RiftBuffSuitMonsterType", XRiftDocument.m_tabRiftSuit, false);
XRiftDocument.AsyncLoader.Execute(null);
}
protected override void EventSubscribe()
{
base.EventSubscribe();
base.RegisterEvent(XEventDefine.XEvent_PlayerLevelChange, new XComponent.XEventHandler(this.OnPlayerLevelChange));
}
private bool OnPlayerLevelChange(XEventArgs arg)
{
this.ReculRankList();
return true;
}
public override void OnEnterScene()
{
base.OnEnterScene();
bool flag = this.max_floor == 0;
if (flag)
{
int num = XRiftDocument.m_tableRift.Table.Length;
this.max_floor = XRiftDocument.m_tableRift.Table[num - 1].floor;
}
}
public override void Update(float fDeltaT)
{
base.Update(fDeltaT);
bool flag = XSingleton<XScene>.singleton.SceneType == SceneType.SCENE_RIFT;
if (flag)
{
bool flag2 = Time.time > this.lastShowInfoTime + 10f;
if (flag2)
{
this.ReqSceneTime();
this.lastShowInfoTime = Time.time;
}
}
}
public RiftBuffSuitMonsterType.RowData GetBuffSuitRow(uint buff, int level)
{
int i = 0;
int num = XRiftDocument.m_tabRiftSuit.Table.Length;
while (i < num)
{
bool flag = XRiftDocument.m_tabRiftSuit.Table[i].buff[0] == buff && (ulong)XRiftDocument.m_tabRiftSuit.Table[i].buff[1] == (ulong)((long)level);
if (flag)
{
return XRiftDocument.m_tabRiftSuit.Table[i];
}
i++;
}
return null;
}
public void ReculRankList()
{
this._rankRewardList.Clear();
XPlayerAttributes xplayerData = XSingleton<XAttributeMgr>.singleton.XPlayerData;
bool flag = xplayerData != null;
if (flag)
{
for (int i = 0; i < XRiftDocument.m_tableRiftRewd.Table.Length; i++)
{
RiftRankReward.RowData rowData = XRiftDocument.m_tableRiftRewd.Table[i];
bool flag2 = rowData.levelrange == this.currRift;
if (flag2)
{
RankRewardStatus rankRewardStatus = new RankRewardStatus();
rankRewardStatus.isRange = (rowData.rank[0] != rowData.rank[1]);
bool flag3 = !rankRewardStatus.isRange;
if (flag3)
{
rankRewardStatus.rank = rowData.rank[0];
}
else
{
rankRewardStatus.rank = rowData.rank[1];
}
rankRewardStatus.reward = rowData.reward;
this._rankRewardList.Add(rankRewardStatus);
}
}
}
}
public int RewardCompare(PointRewardStatus reward1, PointRewardStatus reward2)
{
int status = (int)reward1.status;
int status2 = (int)reward2.status;
bool flag = status != status2;
int result;
if (flag)
{
result = status2.CompareTo(status);
}
else
{
result = (int)(reward1.point - reward2.point);
}
return result;
}
public void CulFirstPass()
{
this._firstpassList.Clear();
int i = 0;
int num = XRiftDocument.m_tableRift.Table.Length;
while (i < num)
{
bool flag = XRiftDocument.m_tableRift.Table[i].id == this.currRift;
if (flag)
{
PointRewardStatus pointRewardStatus = new PointRewardStatus();
pointRewardStatus.reward = XRiftDocument.m_tableRift.Table[i].weekfirstpass;
pointRewardStatus.point = (uint)XRiftDocument.m_tableRift.Table[i].floor;
pointRewardStatus.status = 1u;
this._firstpassList.Add(pointRewardStatus);
}
i++;
}
}
public void CulWelfare()
{
this._welfareList.Clear();
int i = 0;
int num = XRiftDocument.m_tableRiftWelfare.Table.Length;
while (i < num)
{
bool flag = XRiftDocument.m_tableRiftWelfare.Table[i].levelrange == this.currRift;
if (flag)
{
PointRewardStatus pointRewardStatus = new PointRewardStatus();
pointRewardStatus.reward = XRiftDocument.m_tableRiftWelfare.Table[i].reward;
pointRewardStatus.point = (uint)XRiftDocument.m_tableRiftWelfare.Table[i].floor[0];
pointRewardStatus.status = 1u;
this._welfareList.Add(pointRewardStatus);
}
i++;
}
}
public void ReqMyRiftInfo()
{
RpcC2G_GetMyRiftInfo rpc = new RpcC2G_GetMyRiftInfo();
XSingleton<XClientNetwork>.singleton.Send(rpc);
}
public void ResRiftInfo(GetMyRiftInfoRes oRes)
{
this.buffIDS.Clear();
this.buffLevels.Clear();
for (int i = 0; i < oRes.buffIDs.Count; i++)
{
this.buffIDS.Add(oRes.buffIDs[i].buffID);
this.buffLevels.Add(oRes.buffIDs[i].buffLevel);
}
this.currFloor = oRes.curRiftFloor;
this.currRift = oRes.curRiftID;
this.items = oRes.gotItemsCount;
this.sceneid = (uint)oRes.curSceneID;
bool flag = this.currFloor < -1 || this.currRift < 0 || this.sceneid <= 0u;
if (flag)
{
XSingleton<UiUtility>.singleton.ShowSystemTip(XStringDefineProxy.GetString("ERR_DATA_ERROR"), "fece00");
}
else
{
bool flag2 = this.currFloor == -1;
if (flag2)
{
this.currFloor = this.max_floor;
this.all_finish = true;
}
}
bool flag3 = DlgBase<ActivityRiftDlg, ActivityRiftBehaviour>.singleton.IsVisible();
if (flag3)
{
DlgBase<ActivityRiftDlg, ActivityRiftBehaviour>.singleton.Refresh();
}
}
public void ReqGuildRank()
{
RpcC2M_GetRiftGuildRank rpc = new RpcC2M_GetRiftGuildRank();
XSingleton<XClientNetwork>.singleton.Send(rpc);
}
public void ResGuildRank(GetRiftGuildRankRes oRes)
{
this.currGuidRiftID = oRes.curRiftID;
this.guildInfos = oRes.infos;
this.guildBuffLevels.Clear();
this.guildBuffIDs.Clear();
int i = 0;
int count = oRes.buffIDs.Count;
while (i < count)
{
this.guildBuffIDs.Add(oRes.buffIDs[i].buffID);
this.guildBuffLevels.Add(oRes.buffIDs[i].buffLevel);
i++;
}
bool flag = DlgBase<ActivityRiftDlg, ActivityRiftBehaviour>.singleton.IsVisible();
if (flag)
{
DlgBase<ActivityRiftDlg, ActivityRiftBehaviour>.singleton.OpenGuildInfoHanlder();
}
}
public void ReqRankSelf()
{
RpcC2M_ClientQueryRankListNtf rpcC2M_ClientQueryRankListNtf = new RpcC2M_ClientQueryRankListNtf();
rpcC2M_ClientQueryRankListNtf.oArg.onlySelfData = true;
rpcC2M_ClientQueryRankListNtf.oArg.RankType = (uint)XFastEnumIntEqualityComparer<RankeType>.ToInt(RankeType.RiftRank);
XSingleton<XClientNetwork>.singleton.Send(rpcC2M_ClientQueryRankListNtf);
}
public void ResRank(int rank)
{
bool flag = rank >= 0;
if (flag)
{
this.self_rank = (uint)(rank + 1);
}
else
{
this.self_rank = 0u;
}
}
public void ReqFirstPassRwd(RiftFirstPassOpType type, uint floor)
{
RpcC2G_RiftFirstPassReward rpcC2G_RiftFirstPassReward = new RpcC2G_RiftFirstPassReward();
rpcC2G_RiftFirstPassReward.oArg.opType = type;
rpcC2G_RiftFirstPassReward.oArg.floor = floor;
XSingleton<XClientNetwork>.singleton.Send(rpcC2G_RiftFirstPassReward);
}
public void ResFisrtPassRwd(RiftFirstPassOpType type, RiftFirstPassRewardRes oRes)
{
this.hasNewFirstPass = false;
int i = 0;
int count = this._firstpassList.Count;
while (i < count)
{
bool flag = oRes.floorInfos.Count > 0;
if (flag)
{
RiftFloorStatus floorStatus = this.GetFloorStatus(this._firstpassList[i].point, oRes);
bool flag2 = floorStatus == RiftFloorStatus.RiftFloor_CanGetReward;
if (flag2)
{
this._firstpassList[i].status = 3u;
this.hasNewFirstPass = true;
}
else
{
bool flag3 = floorStatus == RiftFloorStatus.RiftFloor_GotReward;
if (flag3)
{
this._firstpassList[i].status = 0u;
}
else
{
bool flag4 = floorStatus == RiftFloorStatus.RiftFloor_NotPass;
if (flag4)
{
this._firstpassList[i].status = 1u;
}
else
{
bool flag5 = floorStatus == RiftFloorStatus.RiftFloor_Complete;
if (flag5)
{
this._firstpassList[i].status = 2u;
}
}
}
}
}
i++;
}
bool flag6 = DlgBase<ActivityRiftDlg, ActivityRiftBehaviour>.singleton.IsVisible();
if (flag6)
{
DlgBase<ActivityRiftDlg, ActivityRiftBehaviour>.singleton.RefreshFirstPassRift();
DlgBase<ActivityRiftDlg, ActivityRiftBehaviour>.singleton.RefreshRed();
}
}
public void SetFirstPassClaim(int floor)
{
int i = 0;
int count = this._firstpassList.Count;
while (i < count)
{
bool flag = (ulong)this._firstpassList[i].point == (ulong)((long)floor);
if (flag)
{
this._firstpassList[i].status = 0u;
break;
}
i++;
}
bool flag2 = false;
int j = 0;
int count2 = this._firstpassList.Count;
while (j < count2)
{
bool flag3 = this._firstpassList[j].status == 3u;
if (flag3)
{
flag2 = true;
break;
}
j++;
}
this.hasNewFirstPass = flag2;
}
private RiftFloorStatus GetFloorStatus(uint floor, RiftFirstPassRewardRes oRes)
{
List<RiftEachFloorInfo> floorInfos = oRes.floorInfos;
int i = 0;
int count = floorInfos.Count;
while (i < count)
{
bool flag = (long)(floorInfos[i].floor + 1) == (long)((ulong)floor);
if (flag)
{
return floorInfos[i].status;
}
i++;
}
return (RiftFloorStatus)0;
}
public void OnRiftSceneInfo(RiftSceneInfoNtfData data)
{
this.scene_rift_data = data;
bool flag = DlgBase<BattleMain, BattleMainBehaviour>.singleton.m_riftHandler != null && DlgBase<BattleMain, BattleMainBehaviour>.singleton.m_riftHandler.IsVisible();
if (flag)
{
DlgBase<BattleMain, BattleMainBehaviour>.singleton.m_riftHandler.Refresh((float)data.floor, data.buffIDs);
}
}
public void ReqSceneTime()
{
RpcC2G_QuerySceneTime rpc = new RpcC2G_QuerySceneTime();
XSingleton<XClientNetwork>.singleton.Send(rpc);
}
public void ResSceneTime(int time)
{
bool flag = DlgBase<BattleMain, BattleMainBehaviour>.singleton.m_riftHandler != null && DlgBase<BattleMain, BattleMainBehaviour>.singleton.m_riftHandler.IsVisible();
if (flag)
{
DlgBase<BattleMain, BattleMainBehaviour>.singleton.m_riftHandler.s_time = (uint)time;
}
}
}
}
|