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using System;
using KKSG;
using UnityEngine;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient
{
internal class XRollDocument : XDocComponent
{
public override uint ID
{
get
{
return XRollDocument.uuID;
}
}
public uint RollItemID
{
get
{
bool flag = this._current_roll_info == null;
uint result;
if (flag)
{
result = 0u;
}
else
{
result = this._current_roll_info.id;
}
return result;
}
}
public uint RollItemCount
{
get
{
bool flag = this._current_roll_info == null;
uint result;
if (flag)
{
result = 0u;
}
else
{
result = this._current_roll_info.count;
}
return result;
}
}
public float LastRollTime
{
get
{
return this._last_roll_time;
}
}
public new static readonly uint uuID = XSingleton<XCommon>.singleton.XHash("RollDocument");
private EnemyDoodadInfo _current_roll_info;
public int ClientRollTime = 0;
private float _last_roll_time = 0f;
public void SendRollReq(int type)
{
RpcC2G_ChooseRollReq rpcC2G_ChooseRollReq = new RpcC2G_ChooseRollReq();
rpcC2G_ChooseRollReq.oArg.info = this._current_roll_info;
rpcC2G_ChooseRollReq.oArg.chooseType = type;
XSingleton<XClientNetwork>.singleton.Send(rpcC2G_ChooseRollReq);
}
public void SetRollItem(EnemyDoodadInfo info)
{
bool flag = this.ClientRollTime == 0;
if (flag)
{
this.ClientRollTime = XSingleton<XGlobalConfig>.singleton.GetInt("ClientRollTime");
}
this._last_roll_time = Time.time;
this._current_roll_info = info;
DlgBase<RollDlg, RollDlgBehaviour>.singleton.ShowRollInfo();
}
protected override void OnReconnected(XReconnectedEventArgs arg)
{
}
}
}
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